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Wizzington

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Repeating a justified complain does not make it less so. Fix it and we'll stop complaining.

If by 'fix it' you mean 'put back all the cheese and exploits', not gonna happen.

The rest is largely incoherent ranting about random patch notes that have nothing to do with Hordes. 'Justified' is not my first choice of word there.
 
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Back to ming :

What is the point of the factions since inward perfection is gone ? How is it going to be balanced out ?

Do the factions come with some maluses now, or is it only small bonuses ?
 

Wizzington

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Back to ming :

What is the point of the factions since inward perfection is gone ? How is it going to be balanced out ?

Do the factions come with some maluses now, or is it only small bonuses ?

The factions are more like Merchant Republic factions now, with a couple bonuses and a malus each.
 
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The factions are more like Merchant Republic factions now, with a couple bonuses and a malus each.

Nice :)

Will you ever change the kinda offensive "flavor" text that make absolutely no sense about a so called temple faction wanting a larger supply of buddhists to persecute them ?

Just call it the Generals faction and make it about the military leaders (which was an actual faction, which was overshadowed by the eunuchs and the scholar-officials during much of Ming dynasty) rather than a fictitious "temple faction" that never existed.

In pretty much all chinese dynasty the power struggle was between theses 3 factions, i still don't understand why you had to invent one.
 
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I have completely ceased to take complaints about horde nerfs seriously at this point. It's become more a weird forums cult than anything.
At this point? Wow, some patience.

IMO it's a great meme, though, as long as you don't take it too seriously.
 
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You guys remember when Hordes used to auto-annex any province they occupied for two years and auto-declared war on every neighboring country they didn't have a truce with or wasn't their vassal? I think the Golden Horde used to eat Bohemia by 1480. Fun times.
 
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What hordes received were fixes to a wide range of exploits and cheese that were mostly never supposed to be there to begin with. Now that horde gameplay is no longer completely defined by gamey stuff that the AI can't do, we can actually work on their *real* mechanics. This is a process that has happened to a number of features in EU4 over the course of its development (for example, vassals and vassal feeding).
To look at it from the perspective of those of us playing the game, we don't know what or if there even are *real* mechanics coming though. All we see is everything we do gets stripped away and deemed as cheese or an exploit. If changes like the looting change would have been done all at once we would have had a "changed" mechanic instead of a "removed" mechanic and the outcry would be far less.

That said I totally agree with you that the "nerf to hordes" meme has gotten ridiculously overblown. It's sad because any reasonable complaints will get buried in noise.
 
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What hordes received were fixes to a wide range of exploits and cheese that were mostly never supposed to be there to begin with. Now that horde gameplay is no longer completely defined by gamey stuff that the AI can't do, we can actually work on their *real* mechanics. This is a process that has happened to a number of features in EU4 over the course of its development (for example, vassals and vassal feeding).

Or you know, we hate hordes and nerf them out of spite because that is absolutely how a game designer approaches mechanics in his own game.

I wasn't trying to say you did it out of spite or anything, and for the most part, though I don't always agree with your decisions, I do understand your reasoning. But at the time, from the players' perspective, there seemed little reason for the nerfs (or fixes if you prefer ;) ), and little explanation was forthcoming from the devs. In particular, the change to recruiting units from foreign cores, which had been a part of the game since release, and offered a unique, enjoyable, and yet not disproportionately powerful gameplay style, was suddenly and without warning declared an "exploit", without anything being introduced to replace it, or any detailed explanation of why it was exploitative - or indeed, if it was so exploitative, why had it been functioning the way it did for so long. When combined with other nerfs to the hordes, such as changes to their events, and, IIRC, the requirements for reforming, that had occurred recently, and then the subsequent looting changes, this gave the impression that someone in the dev team really had it in for hordes - I'm not saying that you, or one of your colleagues, actually did want to nerf them into the ground, but that that was the impression that many people got from the changes made to the game and the very limited explanation given for those changes.

(I'm not asking for you to explain it now - in hindsight, and after reading various posts of your on other matters, I do see why, from your perspective, especially with respect to the AI, you considered it to be an exploit - I'm just trying to explain how it was seen at the time and where the whole "hordes getting nerfed again" thing came from. And yeah, I do agree its use is getting tiresome.)

I think much of the backlash regarding things like that was a matter of communication, and from my perspective at least, things have improved significantly since then. In particular, I greatly appreciate the time you've taken to respond to questions and misunderstandings about CS over the last few days, especially as I imagine this is quite a busy time for you, and the fact that there were very few "last minute surprises" cropping up in the patch notes - the topic of this thread being the only notable thing we hadn't heard about before, either in dev diaries or in your other posts (thus allowing both us to give feedback on proposed changes, and you to explain them before they hit the game). :)
 
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... Mists of Pandaria?

... Pandas in Europa Universalis confirmed?

There are already pandas. (seriously, zoom in on some of the asian provinces...)
 

Darkath

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You guys remember when Hordes used to auto-annex any province they occupied for two years and auto-declared war on every neighboring country they didn't have a truce with or wasn't their vassal? I think the Golden Horde used to eat Bohemia by 1480. Fun times.
But then do you remember the times you could colonize the hordes as long as you occupied their territories ? Bohemian Siberia was a common sight (EU3 DW)
 
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What hordes received were fixes to a wide range of exploits and cheese that were mostly never supposed to be there to begin with. Now that horde gameplay is no longer completely defined by gamey stuff that the AI can't do, we can actually work on their *real* mechanics. This is a process that has happened to a number of features in EU4 over the course of its development (for example, vassals and vassal feeding).

Hordes DLC confirmed? :eek:
 
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To look at it from the perspective of those of us playing the game, we don't know what or if there even are *real* mechanics coming though. All we see is everything we do gets stripped away and deemed as cheese or an exploit. If changes like the looting change would have been done all at once we would have had a "changed" mechanic instead of a "removed" mechanic and the outcry would be far less.

That said I totally agree with you that the "nerf to hordes" meme has gotten ridiculously overblown. It's sad because any reasonable complaints will get buried in noise.

"We" is used awfully a lot on these forums. I wasn't aware of any union! :rolleyes:

Personally "I" do feel real mechanics are coming through and they finally have reached us in this patch. Yes it was a blow to have the looting mechanic uprooted earlier, but we were told it was happening and that a new one was on its way (which it has arrived). Beyond that, I fail to see what else has been taken away as "cheese" besides the foreign core recruitment exploit. That needed to go.
 
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If by 'fix it' you mean 'put back all the cheese and exploits', not gonna happen.

The rest is largely incoherent ranting about random patch notes that have nothing to do with Hordes. 'Justified' is not my first choice of word there.

Forgive me my inappropriate comment, but I would advise against feeding trolls.

Will you ever change the kinda offensive "flavor" text that make absolutely no sense about a so called temple faction wanting a larger supply of buddhists to persecute them ?

Just call it the Generals faction and make it about the military leaders (which was an actual faction, which was overshadowed by the eunuchs and the scholar-officials during much of Ming dynasty) rather than a fictitious "temple faction" that never existed.

In pretty much all chinese dynasty the power struggle was between theses 3 factions, i still don't understand why you had to invent one.

I would like to second this suggestion, it would greatly improve immersion.

However, as far as I have understood, both the Taoist and Buddhist temples were at times vying for the ear of the emperor, maybe put these in some nice events.
 
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Darkath

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However, as far as I have understood, both the Taoist and Buddhist temples were at timesvying for the ear of the emperor, maybe put these in some nice events.

Daoists aren't even in game :(

It's true that a Daoists sects wielded some influence and even some Ming emperors were actually Daoists, but neither had the kind of power the actual court factions had. And i don't think it was mentionned anywhere that they were persecuting buddhists or were interested in conquest.
 
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