Back when Mines were announced in a Dev Diary for MtG, these sentences could be read:
In the defines you can find this entry:
But how exactly does this work, and what does this value mean? Hopefully @bitmode Can shed some light.
If this is in %, do I need 30 minesweeping capabilties for one taskforce to completly negate the effect, which would mean 15 destroyer with 2 modules on them? How does this work with degaussing, are then 8 destroyers enough? Or does it count destroyers and not minesweeping modules?
Finally does this effect even work at all, you can never be sure like with bad weather malus reduction or stuff like that.
I don't think I saw the tooltip change for a region if I have a taskforce selectet with minesweeper in them, but maybe the game just doesn't show the effect.
Anyone else already digged in this mechanic?
To get rid of mines you need minesweeper capable ships. This unlocks the naval mission to sweep mines and will slowly work at clearing areas. Minesweepers are also nice to include in your fleets as they will then be assumed to travel ahead of the fleet and reduce the impact of mines on them. I suspect a good design combo will be anti-air and sweeper on screen ships to be your passive defense when in enemy waters.
In the defines you can find this entry:
Code:
NAVAL_MINES_SWEEPERS_REDUCTION_ON_PENALTY_EFFECT = 3.3, -- How much is the task force's sweeping attribute reducing the penalty effect.
But how exactly does this work, and what does this value mean? Hopefully @bitmode Can shed some light.
If this is in %, do I need 30 minesweeping capabilties for one taskforce to completly negate the effect, which would mean 15 destroyer with 2 modules on them? How does this work with degaussing, are then 8 destroyers enough? Or does it count destroyers and not minesweeping modules?
Finally does this effect even work at all, you can never be sure like with bad weather malus reduction or stuff like that.
I don't think I saw the tooltip change for a region if I have a taskforce selectet with minesweeper in them, but maybe the game just doesn't show the effect.
Anyone else already digged in this mechanic?
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