They do pin, though, and I kept hearing from groups that banned space marines that it was impossible to pin space marines because infantry couldn't pierce. AT guns render that argument suspect.
If you're as ahead of time on AT guns as the soviets are on tanks, sure. Most Germany players don't research and produce large quantities of 1943 AT in 1941. If you are making them, then that means you gave up on some other area of research. And if you only have a pair of 1942 or earlier line AT, they don't pierce. If you bring more AT, that costs more ic than the TD do. Regardless, simply forcing Germany to supply all their infantry with line AT is already a win. Those AT cost about 70% as much as the TD, forcing them to curtail their own tank production. Instead of beginning Barbarossa with 20-24 and quickly ramping up to 60-72 tanks, Germany will be using less than half that number. And in an infantry-on-infantry battle, the defender wins.
Which is why I'm surprised anyone complains about space marines, since SPAA are cheaper than TDs in most cases anyway.
Not that I would put HSPAA in every infantry division, but if I were looking for cheap armor values and a way to defeat the Luftwaffe, it makes more sense to spam HSPAA than the HTDs.
Cheaper per battalion, not necessarily cheaper per width. A pair of MSPAA costs the same as a MTD. And while a pair of HSPAA costs less than a single HTD, it's not by much. Regardless, since their armor is lower, they provide much less to the total divisional average, to a state at which even 1942 support AT pierces. And why would you need to bring SPAA anyway? Support AA provide nearly all the (anti-air) benefit that a pair of MSPAA3 do for a quarter the cost. HSPAA are just straight up worse in every way than MSPAA3 except for their armor, piercing, and hardness values, all of which are not really relevant to AA battalions unless using them explicitly for the purposes of creating spacemarines, in which case, I would still prefer the higher values to be gotten from TD.
However, when speaking about line AA, I agree. Line AA is less cost effective than SPAA, to a frightening degree. Even unboosted 1943 MSPAA3 cost less and provide more air attack than 1943 line AA. And when boosted with +5 guns, the MSPAA have nearly double the aa/ic value of line AA. Pathetic.
Which is also why I think putting HTDs in every infantry division is kind of a waste. Even a no-air Soviet Union has other things it could do with that IC.
I still want hard attack and piercing for German armored thrusts, but for the cost of putting 500 HTD battalions in 500 infantry divisions to make them space marines, you could instead just have 50 infantry divisions with HTDs held in reserve until you see where the German tanks are, then commit them to that battle. The rest of the infantry divisions can do without and just cycle using reinforce chance. Then you take the rest of the IC you didn't spend on a massive number of HTDs and build something else. Like maybe your own tanks for counter-offensives to punish any German attack that overextends.
Let us look back on this discussion:
SM: spacemarines shouldn't be banned, they are easy to counter.
EN: spacemarines are a counter to tanks. This is an example of the annoying ways spacemarines can bog down games and ruin everyone's fun.
SM: I'd rather use 50 spacemarines to counter tanks than 500. That way I can also use other things.
I agree wholeheartedly.
I mean, I can't be the only one that sees space marines as more useful against the AI than a human opponent.
Yes. That doesn't mean they can't be used to ruin games against players though. Things that ruin games get banned.