could minefields be added to the game or maybe if they made a ho3. i thought it would make a nice defensive feature on both land and sea. maybe each province could have a border in the next game etc.
Upvote
0
RabidDwarf said:opps, just be a nuclear powerplant or forts, when a nuclear plant is on a province i dont aussme that they have power plants all over the area.
sea-mines are already represented by coastal defences since (again) a minefield of several thousands of square kilometers would be very unrealistic while smaller minefields would be below the scale of the game. there are no minefields on strategical levelRabidDwarf said:yeah i can see your point on the land fronts/forts but the i think the sea minefields could work. even if you sail in your own minefields combat event could come up if any of your ships hit them. a little icon with a mine could be on the sea to represent that the area is mined.
Balesir said:I agree with an earlier poster that land minefields are included in current 'digging in' and fortifications
For land mines it is, yeah - but not for sea mines, which were used quite 'offensively' to channel convoys and 'escaping' fleets into kill-zones.OscarIsaiah said:I think this is pretty much assumed in the whole land fort/dug in thing.
Part of me says this is a nice idea, but in practice the sort of 'dispersed interlocking' forts used could work from more than one direction. Maybe actually just have one direction from which supply comes be the 'vulnerable direction'? Dunno - might even just be best saying 'out of supply' covers it.OscarIsaiah said:But to stop this making the game to defensivly orientated they should have the 'landfort only being able to face one direction/province' idea.