Mind your business! We're happy to announce our next major expansion, Cities: Skylines - Industries

Mind your business! We're happy to announce our next major expansion, Cities: Skylines - Industries

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TheLetterZ

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Facebook Release image.png

Cities: Skylines - Industries Inbound on October 23, Along with Synthetic Dawn Radio and New Free Update

Captain your own industry in the newest update for the best selling city-builder from Paradox and Colossal Order

STOCKHOLM - Oct. 11, 2018 - We're thrilled to announce the next industrial update for Cities: Skylines on PC, Mac and Linux. Industries, launching October 23rd will put one of the game’s three zones in the spotlight for the first time.

First look trailer:
https://www.youtube.com/watch?v=C0Z6OQ8kJ5A

To help you get a grip on your industry sector we're launching a new tutorial series on YouTube with new videos everyday until launch! https://www.youtube.com/user/Paradoxplaza

“With this expansion, players can make more meaningful choices in their cities’ industry by managing their production chains from grain to bread.” said Sandra Neudinger, Product Manager from Paradox Interactive. “The players have been asking for an industrial expansion for a while, so we’re excited to finally offer a full featured approach.”

In one of the most in-depth expansions in Cities: Skylines history, Industry becomes a larger and more meaningful part of the game with this DLC. Players can build unique factories and customize their industrial areas with supply chains for the four different resource types. Well managed industry areas will level up and become more efficient. Aside from production chains, there is a new city service for handling mail and the cargo airport eases import and export of factory goods. There are FIVE new maps, new policies, new city services, new buildings (including resource extractors, manufacturers, warehouses and unique factories) and more.

Key Features:
  • Make It Happen - Follow your products from harvesting to processing, storage and production, then transport them to commercial zones or export to other cities.

  • Captain Your Own Industry - Define an area with the industry area tool and place highly specialized industrial buildings to build and manage the production chain from raw material extraction up to final end product. Industry Areas are divided into four types based on the natural resource they are processing: Farming, Forest, Ore and Oil. These areas can level up upon reaching productions goals and staffing requirements.

  • Build it up, Buttercup - New industrial buildings include Extractors, Warehouse Facilities, Processing and Auxiliary Buildings, Industrial Props and Roads. Unique Factories, such as Food, Toy, Furniture, Car and Electronics produce luxury products, and require a large quantity of workers, water and electricity as well as input from your industries.

  • Ship It - Manage traffic and logistics with industry warehouses and the use of the new Cargo Services including a cargo airport.

  • Go Postal - Boost your citizens’ well-being with mail delivery and collection services. Post sorting facilities handle mail between outside connections and the post offices, and new Post Van and Truck vehicles enable the carriage.

  • Wonk Hard - Three new Industry Policies and four City-wide Policies, including Workers’ Union, Sorting, Tolls, Wi-Fi, Logistics, Work Safety and Automation.

  • Five New Maps - Rich in natural resources, transportation options and industrial opportunities, these new maps have all the right stuff.

  • Four new hats for Chirper!
But wait! There’s more! Coinciding with the Industries expansion, Cities: Skylines is getting a new radio channel and a free content update.

Synthetic Dawn Radio is the most far-out radio station to land in-game ever! It features 16 original new songs across four genres: 80s Electro, Vocoding Electro, Breakbeats and Futuristic Synths. Players can tune in and zone out to some stellar tunes as synth-spin master DJ Jessica Statler brings the funk.

The free update coming alongside Industries will introduce toll booths (and road tolls, naturally), which will slow traffic’s roll a bit, but generate extra income for the city. Players will also get the option to mark zoned buildings as historical, preserving their style, and the ability to create custom name lists for citizens, districts and spawned buildings.

Learn more and PRE-ORDER HERE!
 

derflensburger

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This is an exciting approach, which I like a lot!

But it opens up an important question:

How will this affect industrial buildings already in game / in the workshop / in my savegames?
 

HeilLoki

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Please tell me, you've reworked farms.
 

Cymsdale

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Oh good. Will the terrible design decision to have non renewable resources run out in 10 minutes finally be fixed?
 

Beer Fiend

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Not really that interested in this. I may give it a miss and-

  • Ship It - Manage traffic and logistics with industry warehouses and the use of the new Cargo Services including a cargo airport.
  • Go Postal - Boost your citizens’ well-being with mail delivery and collection services. Post sorting facilities handle mail between outside connections and the post offices, and new Post Van and Truck vehicles enable the carriage.

GODDAMMIT YOU ALWAYS DO THIS! THIS ACTUALLY SOUNDS USEFUL AND REALLY COOL. YOU WILL GET MY MONEY ONCE AGAIN.
 

metacritical

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Oh good. Will the terrible design decision to have non renewable resources run out in 10 minutes finally be fixed?
there's a mod that comes with the game to make them last forever. it's been in the game for about two years.
 

sprites

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I hope specialized districts will have levels as level 1's only had low eductation jobs (i'm looking at you forestry/farming)
 

IZob

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Looking forward to this! I always had a feeling that industry took the back seat after commercial interests and demand. Its going to be nice to focus on production, logistics and less on mega clothing stores.
 

cbtendo

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Why paradox, Why?
Why did you force me to upgrade my RAM to 32 gb? You do know that RAM price is still inflated right? :'(
With all these great dlc's and hundreds of assets 16 gb is not enough anymore :'(

You might want to consider offering a new DLC + additional RAM as a bundle at discounted price ;)
 

metacritical

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talisman56

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Just take my money already...
 

Meesmoth

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Again, this DLC isn't needed from my opinion as it is like the RICO buildings on the Workshop, plus not to mention the amount of mods again that will break when this comes out, and more computer power even I don't buy this DLC, I don't even have Parklife yet because I am out of PC resources to run it.

Yeah, thank you for giving me another Workshop torture after that on May 2018 with some of the Workshop's main modders such as BloodyPenguin are currently offline and unable to update his mods. The May 2018 one forced me to unable to play the game for at least a month due to broken mods, *sigh* If this was the Unnatural Disasters DLC, I would be happy for it to see more actions on my cities even it risks the entire Workshop to break.

Give me extra 500 dollars, I dare you. For this DLC release so I can just play the game again. My PC's maxed out already and releasing another update isn't helping anything for us in the low-medium end PC users of this game.
 
Last edited:

Meesmoth

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The only thing I liked in this DLC are the toll booths, that is actually working. I have recreated some Philippine cities with expressways and this functional toll booth will make it more realistic. Just search "Calamba Toll Plaza" on Google, which is shown on my Steam Screenshots gallery.