Militia ARE worthless or at least vastly overpriced

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Porkman

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After the thread about doctrine specific stacking penalties, I started investigating the Battle Winning Ability (BWA) of militia under the new mechanics.

I tried changing the equations used in this thread to reflect the new combat mechanics. (I multiplied the BWA from the original equation by the (√ (# of militia + infantry)/(# of militia + infantry))

The numbers weren't good. It seems like adding militia to combat with infantry actually reduce BWA. I play Nationalist China so I ran the numbers based on a fight with Japan and calculated the BWA of adding Militia to varying numbers of 1918 infantry.

This is the graph of the Firepower of the stack.

militiaworthless1918_172_image001.gif


Essentially, adding any amount of militia to a stack of 1918 infantry is a drop in the pot. It won't help very much but it won't hurt and it might just soak up some damage.

That being said, only China starts with large amounts of 1918 infantry and they certainly aren't going to stay that way. So I ran the numbers again to see what happened when militia were added to stacks of 1936 infantry.

militiaworthless1936_20718_image001.gif


Wow... firepower takes a dive in every single case. If I add 24 militia to 24 1936 infantry that's 4800 IC days and 120 manpower that drops my firepower by 8.4.

That's firepower though. The drop in firepower should be made up by the increase in strength and organization.

Indeed when I calculated the actual BWA by multiplying by (total # of divisions) x (50 org) all the graphs went up. Militia will make the stack more effective.

BWA-mixed-stacks.gif


Then I wondered how that compared to the BWA of a stacks consisting of only one type.

So I calculated the BWA of pure stacks for 1918 infantry, 1936 infantry and 1936 militia.

BWA-pure-stacks.gif


1918 infantry has about 3 times the BWA which is as it should be given militia's supply cost, IC day, and mp cost. But they seemed to be really outclassed by 1936 infantry.

So I made some graphs that showed the cost of each additional unit. (i.e. the 22nd infantry in a stack actually adds to BWA differently than the 2nd.)

Militia-cost.gif


Militia are marginally better than 1918 infantry in IC days and supply. Yay.... When compared to 1936 infantry, they are entirely worthless. There is no category in which they are more cost effective. None. Militia used to be the best bang for your buck MP wise but now they are the worst. In fact, it's cheaper in terms of manpower to disband all of your militia and rebuild them as 1936 infantry. They can certainly help but everything else you can build will help a lot more for the same price. Smoke em if you got em, but by no means should anyone ever build one. They are crap now.

Known problems with my methodology.

1) I assumed that the org of all units was 50. This is actually too high for China and correcting to the real value would make militia worse.

2) When calculating the over defensiveness penalty I used the unbrigaded soft attack of 1936 infantry (10). Japan is going to be using brigades, so my militia will be less effective. (when calculating the combined BWA, I used the soft attack of whatever the militia were with so 10 if they were stacked with 1936 infantry or 5 if it was 1918 infantry.

3) I haven't corrected for command limits. China starts the game without any HQ units nor the ability to build them. This makes militia even more worthless on the offense.

4) This is only comparing three models. However, if militia are this bad when compared to 1936 infantry the numbers are going to be astronomically worse if they have to fight 1939 or 1941 infantry (militia upgrades only once with the 1943 infantry tech.)

5) I thought there might be some sort of TC bonus for militia to represent that they are light infantry of a sort, but they require just as much as normal infantry do.

6) I didn't calculate the cost of retooling into the required IC days. If those numbers were added, militia cost effectiveness drops even further.

Also, if anyone wants to dispute the data, (please do) I attached the excel file.

This is my first time doing the massive BWA calculations so I probably made a mistake somewhere. I really hope that someone who knows what they're doing can go through and show me that I'm wrong.
 

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HarkovAdm

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I think we can all pretty much agree that militia are worthless.

I say add a soft attack or two.

Also they could use a new model in between the start of the game and 1943
 
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unmerged(58579)

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basic militia
then a 39 militia wouldnt be bad
then 1943 militia etc
 

unmerged(164309)

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They dont use mutch of eny supplies or resources. Also Mixing Infatry with militia make them larger stacks and damage goes to militia too.

They can be handy in rare cases my oppinion

But main reason i use them as Roleplay in singleplay
 

HarkovAdm

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battle winning ability

For some reason people rarely spell it out and just assume everyone else knows :p
 

unmerged(61962)

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I sole and only reason for building militas: You need troops and you need them now! And you don't have time for INF. Really, that's all.

Which is kinda how it should be in my opinion, I mean why train some unorganized rabble when you can have professional soldiers?

Militia represents people who basically have been given some equipment but didn't receive any proper training, so it seems kinda fair that they have terrible stats. I always found it unrealistic that they used to be the most cost-effective unit in the game, but maybe that's just me and a case could be made for militia.
 

HarkovAdm

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Well I think they should be at least worth using if you already have them. Right now they aren't even worth building even if you need units immediately because you still have to deal with the 80 day tooling time. It would actually be better to simply speed up the production of infantry that you are already building.

They were probably a bit too good in Arma but they definitely need a boost now.
 

unmerged(61962)

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I see, well retooling time seems a little silly for a unit like militia. Maybe it'd be better if it got removed for them or at least significantly reduced. I suppose that would fix the investment problem without making them too powerful.
 

Djengis

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Militia can be used to fill up an army so it appears huge and scary event though it isn't. Remember that a militia division is as much a division as a modern armor division with sp-art. So basically it is possible to scare your opponent into not attacking you by simply having huge amounts of militia. That is of course only if you have better intel-techs than him. And assuming he doesn't call your bluff in which case you're royally screwed! :eek:
 

Alex_brunius

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The only error I can find Porkman is a minor graphical one that might be confusing.

BWA is per definition firepower x org. So it shoudn't be used on the y axis of previous graphs before this is taken into account.



Some graphs that I think would be interesting and relevant is the 1943 version of militia and 41 version of infantry.

For example the BWA (org included) of adding 36' MIL to 41' INF (should make them worse), and of adding 43' MIL to 43' INF.


6) I didn't calculate the cost of retooling into the required IC days. If those numbers were added, militia cost effectiveness drops even further.
I also don't agree with this conclusion. No model change means they can run without retooling for years, quicker buildtime means militia gains gearing faster and your also more likely to be building even larger amounts of militia meaning retooling only happens once in the beginning.
 
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Meothar

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Well, if you have a really stupid enemy who doesn't scout with his aircraft, that may work ;). But if you build a huge stack of infantry instead you can even use it!
 

Porkman

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The only error I can find Porkman is a minor graphical one that might be confusing.

BWA is per definition firepower x org. So it shoudn't be used on the y axis of previous graphs before this is taken into account.

THat was a holdover from when I was first doing the math. I hadn't quite figured out how to add the org to the equations so I hadn't realized that I had calculated the firepower and not the BWA. When I figured it out, I forgot to change the labels.

Some graphs that I think would be interesting and relevant is the 1943 version of militia and 41 version of infantry.

For example the BWA (org included) of adding 36' MIL to 41' INF (should make them worse), and of adding 43' MIL to 43' INF.

Done

BWA-pure-stacks-1943.gif


This is the graph of the BWA of a pure stack. Unlike last time, the jump from 1941 to 1943 is not nearly as massive.

Militia-adding-1943.gif


(Note: the "1" position is actually zero, i.e. the BWA with no additional militia.)

As you can see, militia will always help, the reduction in firepower is always made up by the addition of org (though that might not be the case with really wide disparities like adding 1936 militia to brigaded 1951 infantry.)

The question is do they help more than another kind of division will?

Is it better to add 3 infantry or 6 militia? They both cost the same in MP. 6 1941 infantry have a BWA of 10287. Adding 6 militia to that raises it to 16004, while adding 3 infantry to that raises it to 18900. The infantry is more cost effective. We can do it again, do we add 24 militia or 12 infantry to a stack of 24 1941 infantry? 24 infantry = 82302 BWA; 36 infantry = 151200 BWA; 24 infantry + 24 1936 militia = 128003 BWA. This is all just pure BWA but high numbers of militia also run up against the command limit.

The 1943 militia is a much better deal. Adding 6 militia or 3 1943 infantry to a stack of 6 1943 infantry yields these results. Original BWA = 11757. + 3 infantry = 21600, +6 militia = 21518. As the numbers get higher (18+), militia can become a better bang for your buck MP wise. I think that 1943 militia actually have a real use in this game.

This is the cost effectiveness graphs for 1941 infantry, 1943 infantry and 1943 militia.

militia-cost-1943.gif


I also don't agree with this conclusion. No model change means they can run without retooling for years, quicker buildtime means militia gains gearing faster and your also more likely to be building even larger amounts of militia meaning retooling only happens once in the beginning.

I wish I knew enough about how gearing was calculated to do a really detailed cost analysis of it but that will fall to another person.
 

Yaromir

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Militia represents people who basically have been given some equipment but didn't receive any proper training, so it seems kinda fair that they have terrible stats. I always found it unrealistic that they used to be the most cost-effective unit in the game, but maybe that's just me and a case could be made for militia.

Well, then many 1941 USSR divisions should be represented as "Militia". A lot of those units were hastily assembled and poorly equipped.

Of course there would need to be then a promotion mechanism from battle-hardened Militia to INF


Nice charts yet again!
 

elryacko

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I think militia are ideal for defense. I haven't tried it, but I think militia would be effective in corps with another unit with an engineer brigade. Those divisions would have a +40 dug in bonus in forty days.


Porkman... can you analyze engineering brigades?
 

H2Odk

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Could you not make the same argument about 1918 INF compared to 1936 INF, that they are worthless or overpriced.

So IMO MIL should probabbly have the same amount of models that INF does. But IMO MIL should never be a better option than INF, the only advantage MIL should have is short production time (and hopefully short re-tooling time too)