• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Kanitatlan

Field Marshal
84 Badges
Mar 13, 2003
8.702
1.212
Visit site
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
It is interesting to compare the historical record with the HOI 'panic building of militia' problem. Specifically, during 1941 the soviet union raised som 280 infantry units - some called rifle divisions, some called rifle brigades. These were an essential part of their defence during this critical period and were the units that were later converted by a slow upgrade process to the main infantry force of later years. These units consisted almost entirely of units equipped with basic infantry weapons and minimal training. They match exactly the description of militia units and suggest that, for historical accuracy, the soviet ai should panic and build hordes of militia during 1941.

I'm not really to familiar with the problem being discussed because I am either playing a Mod were this panic build has been prevented or basic HOI where I make sure Russia doesn't last that long. It seems to me that a historically accurate solution is to make militia more effective and hence not such a waste of time.

A secondary issue is the ability to upgrade it. The Russians took a long time slowly upgrading their rifle divisions to reintegrate the various support services. Late in the war they ended up with the Russian equivalent of a western infantry division. Basically the same mix of armaments but with everything one level more centralised to cope with the shortage of skilled manpower.
 

unmerged(15509)

Sergeant
Mar 13, 2003
55
0
Visit site
Those ideas sound like a good solution. If I am not mistaken, I believe that German Volkssturm was the recipient of some of the latest weapons, MP-44, etc, even before the regular troops got them.

Of course they may not be as as experienced in using them however.

How about a "Werewolf" event, that would improve the militia's stats some? I know that by the time this is triggered, it may too late, but it sure sounds neat to see though.
 

Zebulba

Second Lieutenant
28 Badges
Jul 2, 2003
155
0
  • Hearts of Iron IV: Cadet
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
I think the best solution is to make them almost as good as infantry, the costs to. but make it alittle worser then inf, if we do that they be to bad for an human player to build but when the ai goes into panic mode they get divs that are almost infantry. maybe not the most historical soultion but it will work and it would greatly benefit nations like russia as they should do.
 
Jun 17, 2001
741
1
Visit site
I had a lot of ideas to make them better that don't really mess with the stats that much.

1. Give them super low supply costs in home proviences. Maybe even zero.

2. Give them a bonus to defence and maybe movement in all home proviences.

3. Make them very resistant to air attack.

In this game a millitia is NOT a bunch of old men armed with spears. It is fully trained British Colonial armies, the French Foreign Legion, and professional partisians DIVISIONS. Giving them 1 hard and 4 soft attack in 1946 is retarded.

As it is now having millitias causes you to lose. They are never helpful under any circumstances. Its just a waste of manpower, supplies and IC's.
 

Cpack

Field Marshal
41 Badges
Jan 16, 2003
3.028
725
  • Imperator: Rome Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Cities: Skylines - Natural Disasters
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines - After Dark
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • 500k Club
  • Cities: Skylines
  • Hearts of Iron II: Armageddon
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
Fiendix said:
maybe we can scrap militia as they are -change them to normal infantry units and upgrade the current infantry units as "elite" infantry forces???
F

Hmmm, I downgraded the militia to regiment level.
Now they are like guerillias or partisans, or at the pacific like small garrisons.
I made them nearly untouchable against tactical_attack and give them better performance in rough terrain and bad weather conditions.

So they are a good cheap alternative for defending rough and minor important islands and terrains.

You can use them also as garrisons in the backside provinces as "national guard" or something.

I think using militia like this is a good supplement for infantry.
 

unmerged(7708)

Second Lieutenant
Feb 9, 2002
197
0
Visit site
Cpack said:
Hmmm, I downgraded the militia to regiment level.
Now they are like guerillias or partisans, or at the pacific like small garrisons.
I made them nearly untouchable against tactical_attack and give them better performance in rough terrain and bad weather conditions.

Good idea that covers a lot of areas. But.. they also functioned in several campaigns as weak hurriedly produced infantry units that actually performed worse in adverse terrain than regular inf.

We might be asking a lot from one unit type.

Giving militia upgrades or better yet allowing them to upgrade to regular inf. Would allow them to play the role of emergency quick build units that can come in quickly. This way they arrive quickly and cheaper. So you get a unit initialy quicker but and at a time can get rid a almost useless unit by upgrading. The resulting unit would still arrive quicker the second time than scraping the militia and using the manpower to start over.

Helps you get around the problem of the AI not disbanding the militia after the emergency is past to recover manpowwer and save supplies. The AI seldom disbands but will upgrade. It might handle it's force mix better this way
 

Cpack

Field Marshal
41 Badges
Jan 16, 2003
3.028
725
  • Imperator: Rome Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Cities: Skylines - Natural Disasters
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines - After Dark
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • 500k Club
  • Cities: Skylines
  • Hearts of Iron II: Armageddon
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
Soapy Frog said:
How did you do this?

First of all, tactical_attack was reduced for all planes, because it's a little bit hard, that tactical bombers are able to destroy a whole army corps !!!!
I also reduced surface_detection.

Then I give a high air_defence (already try to find the best value..started with 15).

It works fine, they don't take tooooooo much damage

Ok., they are not invisible, but harder to destroy.
 
Jan 22, 2004
129
0
I agree militia are a waste and what worse is the horrible sprite. Militia needs a new sprite.
 

Tamerlan

Aedile
41 Badges
Apr 28, 2003
4.302
4
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
I am not completely sure of the reason the AI starts to buld militia like mad.

1-Being at war a mandatory condition ?
2-Not controlling many claimed provinces. Typically the commies in China seem to build a lot of militia although they control all their owned territory.
3-Having a lot of MP.
4-The panic setting in the AI file ?

Maybe a kind of way to handle the militia crazzy building scheme would be to remove bundle of the claim over uncontrolled provinces and put the claim back when the bundle of provinces is taken back ? That migh require a lot of AI events, but if u group provinces by set of 4 provinces, that might reduce the load of work. Could be useful for the USSR-China.
 

MegaPIMP

General
81 Badges
Aug 5, 2003
1.791
0
Visit site
  • Crusader Kings II: Conclave
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Battle for Bosporus
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Arsenal of Democracy
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Magicka
  • March of the Eagles
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
Maybe it's possible to ad several TYPEs of militia, like tanks etc.
In the begining you would get to choose between techs that gives your country a type of milita(guerillas/partisans/old men and boys/poorly equiped divisons etc) and techs that speciffcaly effects militia the different types of milita(tunnel network for partisans, incurage bravery for rifle divisons etc).
And the AI got get to choose randomly...
 

unmerged(12556)

Second Lieutenant
Dec 9, 2002
190
0
Visit site
What about this, up the combat value of milita, but drastically lower the movement rate. This forces them into a very defensive role. It's not ideal, but it keeps Brazil from "helping" in out in western Europe by sending useless units that don't do much.
 

unmerged(26901)

Second Lieutenant
Mar 18, 2004
135
0
yea about this whole militia/reserve/garrison unit thing, i think that tgw has got it right on the nose with light infantry/garrison troops and colinial militia or whatever. the units have pretty decent values/dont take long and in a formation can stand up to the test and actually win battles. i know that the german volkstrum, certain units wernt horrible and pulled off some amazing taks such as in berlin and even during the bulge some heavy militia spearheaded the assault. i also think militia dont get enough credit in the game at all because they really suck when they shouldnt, unless they are for minor countires such as tibet/persia/south american minors which were equipped with less than standard weapons but major country militia were pretty well equipped coparatively and could actually fight.