GoblinCookie said:Why would it be harder for Muslims to convert Christians than the other way round? Make all provinces than are ruled by rulers of different religions (and to a lesser extent culture) have a loyalty penalty making them more likely to loose loyalty and rebel. I agree completely that rebels should be able to break free from their overlords and set up their own countries though.
they should only break free when they have a different religion - otherwise they fall either in the Christian feudal tier system or in the (similar) Muslim feudal tier system.
there are many examples about rebels chasing off the representatives of the liege. But they never resulted in the creation of an indepedent county - I guess the exceptions can be counted on one hand.
F.e. during the Burgundy period, there were some big rebellions in the Flemisch cities. Possibility one = the duke came and took back his city and bloodshed was upon all - duke got his way and some disloyal guys were hanged. Possibility two = the duke caved in and withdrew the unpopular law that caused the turmoil. In many cases, possiblity 2 was true. F.e. if a duke didn't get the money during a few years, he might make a deal with the rebels (see also the event in CK that ends a revolt - just give into those guys).
Very few rebellions where actually based on total freedom - because only kings are omitted from paying duties (tax, troops)... A rebelling county can not be seen as a seperate kingdom - rebels knew there would be a liege one day - could be anyone. Medevial classes where only concerned about 2 things = money and power...
Another nice example are the "Farmers shoe" rebellions. The Farmers didn't want to found a "socialist" republic, no they just wanted to have more food and more money (so less duties to lords, lieges, counts, knights, etc).
Bottomline is that there's a world of difference when a count - that holds a title within the feudal tier system - goes disloyal and a "population" - that hold no title that goes disloyal. In medevial days, the "code of conduct" was also that rulers (count, dukes, kings) didn't gave assistance to "internal quarrels"... A guy having the right title may do whatever he thinks is best when the loyalty has dropped dramatically - but giving the same powers to the "lower classes" - no way!
That's why rebelling provinces shouldn't go independent, with the exception that they have a different faith.
However - there could be a "rare" event, where a local claimholder takes over the county and chases of the other guy. But this will be very very hard, because the AI has to remember who was the old ruler - in case the new one would be defeated. Perhaps a special event is possible, but would take lots of scripting time.
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