as an opposing view...
it is kind of satifying as the king of Denmark go on a "Crusade" to eject the muslims from Germany. Of course taking over the whole region without having to get claims has it's good points too
, only "con", and I use the term liberaly is does kinda ruin the fun of the EU2 conversion as after 400 years you tend to end up playing a european superpower with no peer or equal in EU2 and subsequently Victoria.
so don't stifle the Muslims roaming ability completely, just temper it back some is all that is needed really, I don't think majic force fields are the ticket... perhaps some adjustment to attrition might help but I don't think is the ultimate solution. but here are a couple suggestions that would improve the situation.
SUGGESTION 1. an easier fix might be to improve the of AI slightly having how it chooses provinces to attack prioritized based on existing titles. Have the AI piroitize attacking counties and provinces held by the enemy or their lieges where they themselves have titles or leiges or claims first, rather than blindly focusing on those red counties.
Suggestion 2. buidling on Grells suggestion - For traveling across neutral or enemy territory introduce a series of MYTH events that would trigger wars with the county, duchy or kingdom who's territory your crossing. (I'm not a scripting genius so I'm assuming you could make the script general enough without having to create thousands of events for each county). Attrition would increase automaticly, as every time you cross a religious enemies province you would have to fight a battle and possible even siege. It would also end the crossing of entire continents by religious enemies to take out 1 province, as the already existing "declare war on enemy of liege or vassel" events would lead to an immedite dogpile on anyone who entered a religious enemies territory. It would make crusades certainly more difficult as you'd likely not only have to fight the shiek and his king but you would have to take every province on your path and have every vassal and ally in the region trying to eject you. The king of Zirid would certainly get trashed if he tried to take out a county in the middle of Bavaria and had the entire HRE come down on him as soon as he lands in Nice.
i.e. If the seljuk turks want to attack Paris, they have to cross most of France to do that. If every time they cross into a Catholic territory there is an MYTH event that creates a strong chance that war will be triggered with the local count or his duke leige then that army now has to wade through each counties garrison before they can reach Isle de France. The attacker has the choice in each case whether to pursue the war or back down in which case his army is automaticly disbanded back to thier home provinces.
The hierarchy of the myth chance of war could easily be based on things like religion, loyatly of the count, alliances etc...
couple examples
1. Crossing path of count who is loyal to his leige lord who you are at war with and are religious enemies - 95% chance of war triggering.
2. Crossing path of count who is religious enemy but is not loyal to leige - 80% chance of triggering war.
3. crossing path of count who it totally neutral but is religious enemy - 75% chance of war.
4. crossing path of count who is same religion and loyal to leige - 50% chance of war.
5. crossing path of count who is same religion and not loyal to leige - 10% chance of war.
something like that anyway..
it is kind of satifying as the king of Denmark go on a "Crusade" to eject the muslims from Germany. Of course taking over the whole region without having to get claims has it's good points too
so don't stifle the Muslims roaming ability completely, just temper it back some is all that is needed really, I don't think majic force fields are the ticket... perhaps some adjustment to attrition might help but I don't think is the ultimate solution. but here are a couple suggestions that would improve the situation.
SUGGESTION 1. an easier fix might be to improve the of AI slightly having how it chooses provinces to attack prioritized based on existing titles. Have the AI piroitize attacking counties and provinces held by the enemy or their lieges where they themselves have titles or leiges or claims first, rather than blindly focusing on those red counties.
Suggestion 2. buidling on Grells suggestion - For traveling across neutral or enemy territory introduce a series of MYTH events that would trigger wars with the county, duchy or kingdom who's territory your crossing. (I'm not a scripting genius so I'm assuming you could make the script general enough without having to create thousands of events for each county). Attrition would increase automaticly, as every time you cross a religious enemies province you would have to fight a battle and possible even siege. It would also end the crossing of entire continents by religious enemies to take out 1 province, as the already existing "declare war on enemy of liege or vassel" events would lead to an immedite dogpile on anyone who entered a religious enemies territory. It would make crusades certainly more difficult as you'd likely not only have to fight the shiek and his king but you would have to take every province on your path and have every vassal and ally in the region trying to eject you. The king of Zirid would certainly get trashed if he tried to take out a county in the middle of Bavaria and had the entire HRE come down on him as soon as he lands in Nice.
i.e. If the seljuk turks want to attack Paris, they have to cross most of France to do that. If every time they cross into a Catholic territory there is an MYTH event that creates a strong chance that war will be triggered with the local count or his duke leige then that army now has to wade through each counties garrison before they can reach Isle de France. The attacker has the choice in each case whether to pursue the war or back down in which case his army is automaticly disbanded back to thier home provinces.
The hierarchy of the myth chance of war could easily be based on things like religion, loyatly of the count, alliances etc...
couple examples
1. Crossing path of count who is loyal to his leige lord who you are at war with and are religious enemies - 95% chance of war triggering.
2. Crossing path of count who is religious enemy but is not loyal to leige - 80% chance of triggering war.
3. crossing path of count who it totally neutral but is religious enemy - 75% chance of war.
4. crossing path of count who is same religion and loyal to leige - 50% chance of war.
5. crossing path of count who is same religion and not loyal to leige - 10% chance of war.
something like that anyway..
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