Few simple changes:
1. Fleet
- Add manpower to fleet - some fleets were large and required a lot of men
2. Army
- No cavalry - flanking penalty!
and give back the speed bonus - cavalry armies are usefull (to get in time - moving between battles to support fighting armies)
- Artillery should also give penalties if are not supported. No more artillery armies.
at least 3:1 (inf:art) should be max
- a checkbox for armies so the selected ones can be always at full maintnce/payment and always ready for action
3. Forts
change the whole logic
- instead of upkeep let the regulars occupy/garrison the forts and move in/out if needed (locked when besieged)
thats more realistic and we finally have a place for them in times of peace
it would also allow to have leaders defending them (king-general locked in a castle should give significant penalty and force AI to move his whole army to rescue him)
- max garrison level to defend should remain but you could also be able to store more troops there behind the walls - locked but ready for sortie (and able to rotate those on the walls if they suffer to many losses)
OTOH the penalty should be large (starving) but it would save armies if you want to prevent them from being destoryed in a battle
1. Fleet
- Add manpower to fleet - some fleets were large and required a lot of men
2. Army
- No cavalry - flanking penalty!
and give back the speed bonus - cavalry armies are usefull (to get in time - moving between battles to support fighting armies)
- Artillery should also give penalties if are not supported. No more artillery armies.
at least 3:1 (inf:art) should be max
- a checkbox for armies so the selected ones can be always at full maintnce/payment and always ready for action
3. Forts
change the whole logic
- instead of upkeep let the regulars occupy/garrison the forts and move in/out if needed (locked when besieged)
thats more realistic and we finally have a place for them in times of peace
it would also allow to have leaders defending them (king-general locked in a castle should give significant penalty and force AI to move his whole army to rescue him)
- max garrison level to defend should remain but you could also be able to store more troops there behind the walls - locked but ready for sortie (and able to rotate those on the walls if they suffer to many losses)
OTOH the penalty should be large (starving) but it would save armies if you want to prevent them from being destoryed in a battle
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