Military vs. Civilian Factories: What's a Good Ratio?

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jackalope81

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I think it's a much better system. The ratio will depend by country and by how militarized they are. For instance a resource rich country could trade resources for civilian factories and have mostly military factories. They could also heavily industrialize have a small army and ship lots of Lend Lease to their Allies. The overall system is much better because it creates some strategic decisions, better models reality of any given strategy, and encourages trade and supply lines that can be targeted by subs. The old system basically encouraged building factories early up to maximum resources without building any arms until getting ready for the war. This also meant that single player people played a totally different game than multi player. Decoupling supply capacity from ic is also a good result.
 
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nastydisease

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Yes, but aside from size limitations like in Gibraltar, why should a country being stopped of build what they want where they want?
If I have space for it, I should be able to turn a desert into the biggest industrial complex ever if I throw enough money and infrastructure at it.

You cannot simply cut down the Amazon build factories on it. Aside from basically needing to house a workforce and connecting it to every kind of infrastructure (building an entire city), bringing in people from outside means losing them from somewhere else. If it were possible to thrive in the middle of the gobi desert, I'm pretty sure humans would have done so on their own by now, but they dont. I'm sure if a major power dedicated its entire industrial effort to doing that in this time frame they could achieve something like that, but little else. Its not a game about crazy megaprojects its a game about WW2.

That said, it will be interesting to see how they handle the USSR's migration of its factories beyond the Urals.
 
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Himliano

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You cannot simply cut down the Amazon build factories on it. Aside from basically needing to house a workforce and connecting it to every kind of infrastructure (building an entire city), bringing in people from outside means losing them from somewhere else. If it were possible to thrive in the middle of the gobi desert, I'm pretty sure humans would have done so on their own by now, but they dont. I'm sure if a major power dedicated its entire industrial effort to doing that in this time frame they could achieve something like that, but little else. Its not a game about crazy megaprojects its a game about WW2.

That said, it will be interesting to see how they handle the USSR's migration of its factories beyond the Urals.

That migration is exactly what it should be posible to do by any other country, it's just a matter of take more time and spend more. We're not talking of stablishing a colony on Mars. just building roads, railroads, warehouses, factories and some barracks for workers. Make it expensive or taking a lot of time, but don't just tell me "hey, in that inmense piece of land you cannot make as many factories as in this other way smaller piece of land just because there were none before."
 
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