Here are some suggestions for the enhancement of the military system in EU4.
1. Ability to design custom regiments based on special characteristics, similar to the separate Rajput Regiments or Marines available for India.
2. Just like Naval missions, similar mission systems can be added to the land units, such as a special troops specifically trained to protect the nation's capital, border security forces, troops for protecting trade zones, etc.
3. Ability to choose, switch or add army multiple sprites to differentiate various regiments.
4. Ability to have both cavalry and elephantry units at the same time.
5. More land unit categories to choose/add from in the Army template creator.
6. A weaponry system, where we would be able to select which regiment specialises in which weapon.
7. Ability to partially upgrade land units, where it is natural for the upgradation process to take place in phases; upgraded units can form special or elite forces.
8. Ability to resize army units, just like the ships get resized when they are in ports.
9. Now, if possible or feasible, instead of one army man standing, representing a whole regiment, it would be great to have Tiny Regiment Graphics, at least to the size of the buildings in city sprawls, this whole feature can be optional.
10. The number of types of land units can be increased, apart from Infantry, Cavalry and Artillery, we can have Royal Guards, Knights, Archers, Marines, Police systems, Special troops, etc.
11. Military infrastructures can be improved, separate army command systems can be introduced to control various macro regions within a nation, these location can be more vital and strategic than regional forts, or else there can be an option to upgrade a fort to an Army Command with supply depot and large garrisons and training fields all together, these can perform as military headquarters for that part of a nation.
12. Ability to design a separate rebel control force with ability to move much faster than other troops and having high professionalism so as to avoid maintaining huge troops to suppress a rebel of any size.
13. Ability to choose a Major General or a major commander among all the appointed army leaders who are leading various regiments, who will work closely with the Military advisor for the Monarch and have the highest rank among the military leaders. The personality traits system can be added to the Army general as well. Basically a Ranking system for military leaders.
14. Ability to decide the AI army size of any country in the Nation Designer, option to make them even more aggressive.
1. Ability to design custom regiments based on special characteristics, similar to the separate Rajput Regiments or Marines available for India.
2. Just like Naval missions, similar mission systems can be added to the land units, such as a special troops specifically trained to protect the nation's capital, border security forces, troops for protecting trade zones, etc.
3. Ability to choose, switch or add army multiple sprites to differentiate various regiments.
4. Ability to have both cavalry and elephantry units at the same time.
5. More land unit categories to choose/add from in the Army template creator.
6. A weaponry system, where we would be able to select which regiment specialises in which weapon.
7. Ability to partially upgrade land units, where it is natural for the upgradation process to take place in phases; upgraded units can form special or elite forces.
8. Ability to resize army units, just like the ships get resized when they are in ports.
9. Now, if possible or feasible, instead of one army man standing, representing a whole regiment, it would be great to have Tiny Regiment Graphics, at least to the size of the buildings in city sprawls, this whole feature can be optional.
10. The number of types of land units can be increased, apart from Infantry, Cavalry and Artillery, we can have Royal Guards, Knights, Archers, Marines, Police systems, Special troops, etc.
11. Military infrastructures can be improved, separate army command systems can be introduced to control various macro regions within a nation, these location can be more vital and strategic than regional forts, or else there can be an option to upgrade a fort to an Army Command with supply depot and large garrisons and training fields all together, these can perform as military headquarters for that part of a nation.
12. Ability to design a separate rebel control force with ability to move much faster than other troops and having high professionalism so as to avoid maintaining huge troops to suppress a rebel of any size.
13. Ability to choose a Major General or a major commander among all the appointed army leaders who are leading various regiments, who will work closely with the Military advisor for the Monarch and have the highest rank among the military leaders. The personality traits system can be added to the Army general as well. Basically a Ranking system for military leaders.
14. Ability to decide the AI army size of any country in the Nation Designer, option to make them even more aggressive.
- 3
Upvote
0