Hi,
I also posted this on the AoD wishlist.
In every game that I have played, I simply set the military salary slider to .5 or 1 for the pre-war years. Org levels drop for every unit but it saves a lot of IC. When the war is about to start I just raise the salary slider back to max.
I think the slider should be logarithmic. Salaries < x should result in partial org (AND strength!) losses increasing as the salary value approaches 0. It could be inverse for values above a certain point, providing a str and org bonus.
Low salary rates could also increase dissent (unhappy deserters) and decrease manpower (lack of interest in/avoidance of military service).
Meta-speaking, while 'military salaries' is the slider text label, I take it to mean the maintenance and funding of the active military forces. This could also relate to reinforcements and free up that slider for something more useful (diplomacy?!).
cheers,
kilolima
I also posted this on the AoD wishlist.
In every game that I have played, I simply set the military salary slider to .5 or 1 for the pre-war years. Org levels drop for every unit but it saves a lot of IC. When the war is about to start I just raise the salary slider back to max.
I think the slider should be logarithmic. Salaries < x should result in partial org (AND strength!) losses increasing as the salary value approaches 0. It could be inverse for values above a certain point, providing a str and org bonus.
Low salary rates could also increase dissent (unhappy deserters) and decrease manpower (lack of interest in/avoidance of military service).
Meta-speaking, while 'military salaries' is the slider text label, I take it to mean the maintenance and funding of the active military forces. This could also relate to reinforcements and free up that slider for something more useful (diplomacy?!).
cheers,
kilolima