In HOI2(and DD and ARM), leaders management in peace only makes sense in assigning the logistic wizards to divisions. There is no development of leaders and you are only bound to historical ones. This area has lot of space for improvement - whole tab worth - for leaders development, first nation would have screen to build selected type of academy - land, air, naval(of course nations that have their own education institutions at the time would start with one already). When nation that historically had no coast(and no navy) would want to expand, he could build one and start producing own leaders(not just temporary ones).
On academy, leaders would have possibility to increase their skills and gain some educational traits, while by leading the assigned units even in peacetime they would gain competency for leadership on that particular level in time(could have some random from start). Easy way to do it would be leadership competency on level of division(or hopefully smaller unit in HOI3
), corps level, army level, army group level, and theater/front level. Leader would gain competency for each by leading certain number of smallest organizational units(divisions in HOI2). Harder way to do it would be implementing of more complex armed forces structure. Leader would only very slowly gain competency on higher level if he would not have one on lesser level. Some talented would gain bonuses to speed this up. In the end, skill level would only apply as percentage multiplication of his appropriate competency and his skill(therefore efficient skill).
If the more complex variant would make it, the now-existing government page would be split in two - one for civil and other for military affairs, where possibly new posts would appear dynamically as new fronts would appear - could be done in similar way like nation unification events in EU3 to trigger new area territorially that should have leader, and/or by armed forces size.
Obvious opportunities for diplomacy, like provide training for lesser states/friendly states with different military doctrine are there also(as for doctrine, player would have possibility to alter it to some extent on various levels, and this would in the end affect which traits are much likely to be gained for both leaders on academy and in active leadership).
On academy, leaders would have possibility to increase their skills and gain some educational traits, while by leading the assigned units even in peacetime they would gain competency for leadership on that particular level in time(could have some random from start). Easy way to do it would be leadership competency on level of division(or hopefully smaller unit in HOI3
If the more complex variant would make it, the now-existing government page would be split in two - one for civil and other for military affairs, where possibly new posts would appear dynamically as new fronts would appear - could be done in similar way like nation unification events in EU3 to trigger new area territorially that should have leader, and/or by armed forces size.
Obvious opportunities for diplomacy, like provide training for lesser states/friendly states with different military doctrine are there also(as for doctrine, player would have possibility to alter it to some extent on various levels, and this would in the end affect which traits are much likely to be gained for both leaders on academy and in active leadership).
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