Disclaimer: I am not flaming the devs, I'm genuinely curious about this. Also, I really enjoy watching WWW.
First off, my understanding of the use of experience points (army, naval, etc.), is that it upgrades FUTURE gear that will be produced using that "model".
Ex. I have a production line making shermans. I use experience and upgrade the model of my sherman through the VARIANT system. Now my sherman is a sherman firefly and it has increased firepower because I decided to upgrade its gun a few ticks. This causes a hit to my production line efficiency, but now all shermans that I produce on that line will be sherman fireflies. However, if I start a new line of sherman fireflies after I've upgraded, the experience on the line will still start at minimal, the same as if I started a new line of shermans and didn't upgrade them.
So from what I understand, I believe I have the variant and army exp system understood. Please point out any flaws if I'm wrong. I know exp is also used for templates, but that's outside the scope of this thread.
So on to WWW, both players were constantly overflowing on experience points from all branches. I understand that they have a lot to focus on, but experience pints seem awfully beneficial to waste like that. At the beginning of the most recent WWW on the 10th of February, all the production lines efficiency was reset. That would have seemed like the perfect time to dump all of your experience into all of the aircraft and tanks that were being produced. With the production line efficiency already being minimal, there would have been no penalty at all.
Further from what I understand, naval yards and ship production don't use efficiency. So why isn't Johan, who was building ships, using the naval experience? There's no production hit and the ships you make are just better with the exp being spent on them.
Final thoughts, the way the exp system is set up right now for land and air, anytime a player is starting up a new production line, he should dump a good amount of experience points into the new model of whatever he is going to produce because there is no penalty to hit a new production line.
In conclusion: I'm curious as to why the devs aren't using exp points on the livestream even though it seems like they would be really strong and that optimal opportunities to use them have arisen.
Thank you
First off, my understanding of the use of experience points (army, naval, etc.), is that it upgrades FUTURE gear that will be produced using that "model".
Ex. I have a production line making shermans. I use experience and upgrade the model of my sherman through the VARIANT system. Now my sherman is a sherman firefly and it has increased firepower because I decided to upgrade its gun a few ticks. This causes a hit to my production line efficiency, but now all shermans that I produce on that line will be sherman fireflies. However, if I start a new line of sherman fireflies after I've upgraded, the experience on the line will still start at minimal, the same as if I started a new line of shermans and didn't upgrade them.
So from what I understand, I believe I have the variant and army exp system understood. Please point out any flaws if I'm wrong. I know exp is also used for templates, but that's outside the scope of this thread.
So on to WWW, both players were constantly overflowing on experience points from all branches. I understand that they have a lot to focus on, but experience pints seem awfully beneficial to waste like that. At the beginning of the most recent WWW on the 10th of February, all the production lines efficiency was reset. That would have seemed like the perfect time to dump all of your experience into all of the aircraft and tanks that were being produced. With the production line efficiency already being minimal, there would have been no penalty at all.
Further from what I understand, naval yards and ship production don't use efficiency. So why isn't Johan, who was building ships, using the naval experience? There's no production hit and the ships you make are just better with the exp being spent on them.
Final thoughts, the way the exp system is set up right now for land and air, anytime a player is starting up a new production line, he should dump a good amount of experience points into the new model of whatever he is going to produce because there is no penalty to hit a new production line.
In conclusion: I'm curious as to why the devs aren't using exp points on the livestream even though it seems like they would be really strong and that optimal opportunities to use them have arisen.
Thank you
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