This broken by design mechanic needs to be a top priority. This is the third year I think I've made this thread, and each time I've made it, despite the other broken mechanics or bugs, it still remains the worst element of the game. Watching Frenchmen march through Spain, Morocco, the Sahara, Timbuktu and into Mali because Mali attacked a colony in Africa is absurd and detrimental to the experience of playing in sub-Saharan Africa. Watching Italians march through Austria, Hungary, Poland, Lithuania and Crimea into the Black Sea to protect Caffa while I have controlled the Dardanelles is detrimental to the experience of playing hordes. Watching Spain march its armies from Spain all the way around the Mediterranean to reach Morocco because they don't control Gibraltar is detrimental to the experience of the game in North Africa. Watching Poland give military access to the Ottomans through Bessarabia so that the Ottomans can march all the way around the Black Sea is detrimental to the experience of playing in the Balkans or Anatolia. Watching Spain march its armies through France and a number of Italian minors to reach Italy is detrimental to the experience of playing in Italy. It makes sense for places like Italy and Germany to allow for military access given they are technically a single realm. It makes no sense for thousands of miles of terrain to be covered by an army. And this is instance where the AI can seemingly manage this mechanic and use it to its advantage. This isn't even discussing the nuisance that is the AI retreating to Siberia in almost every war. Or the AI spreading its armies thinly across the entirety of the European continent as it oscillates between potential objectives, none of which it ever commits to all while the country is swallowed whole by the enemy.
Shattered retreat wouldn't be a major issue if it weren't for military access. In fact it would likely work as intended, a means for a losing army to get behind its fortifications, or another friendly stack and regroup. Instead, it means there is no risk to these cross globe expeditions. The lack of attrition wouldn't be a major issue without military access either, because wars would be more localized where armies would be within their supply lines. Hell, AI army management would be better because their armies would be bottlenecked into the actual front of the war instead of the entire alliance being split across Hungary, Bulgaria, Poland, Lithuania, Austria, and Crimea when the war goal is Albania. Even just giving like a 3-5 province flex zone would be better than the current mess. Wars aren't fun. Offensive wars are tedious and defensive wars are best likened to herding cats, as you either try to get the AI to attach, attack player designated provinces, or the player attaches to an AI in the hopes that it does something productive (hint, it won't). Instead those armies scatter across the map.
I'm going to use the Ottoman attacks on Albania to illustrate the point. The Ottomans normally win this war, as they should, but Venice, Albania and any other potential allies usually perform well enough to not get completely steamrolled in this war and sometimes even win. Why? The reason is the avenue for the war is kept tight. Military access is only through the territories of Yugoslavia. There aren't a ton of places for the AI to go run off to. So what happens is, while the AIs siege race each other, if Venice finds itself in a battle, Skanderbeg is nearby to assist, and because of his stats can usually turn the tide in a battle. Just a few wins in battle and the Albanian alliance can control the Balkans. In larger wars though, Skanderbeg would be off in the Black Sea chasing some minor province and both Albania and Venice would get picked off. The point is, the AI allies keep their armies together because the rules force them to, which is a fine substitution for actually teaching the AI to keep its armies together. They still do get picked off most of the time, but by not being spread as thin as possible, they have a chance.
This by no means fixes all the issues with the game or with the AI, but it is a huge starting point. This was one of the worst changes made to the game, and I still cannot understand the rationalization behind it. Military access is the keystone to the more if not most frustrating elements of warfare in this game, and removing it crumbles that bridge of frustration.
Shattered retreat wouldn't be a major issue if it weren't for military access. In fact it would likely work as intended, a means for a losing army to get behind its fortifications, or another friendly stack and regroup. Instead, it means there is no risk to these cross globe expeditions. The lack of attrition wouldn't be a major issue without military access either, because wars would be more localized where armies would be within their supply lines. Hell, AI army management would be better because their armies would be bottlenecked into the actual front of the war instead of the entire alliance being split across Hungary, Bulgaria, Poland, Lithuania, Austria, and Crimea when the war goal is Albania. Even just giving like a 3-5 province flex zone would be better than the current mess. Wars aren't fun. Offensive wars are tedious and defensive wars are best likened to herding cats, as you either try to get the AI to attach, attack player designated provinces, or the player attaches to an AI in the hopes that it does something productive (hint, it won't). Instead those armies scatter across the map.
I'm going to use the Ottoman attacks on Albania to illustrate the point. The Ottomans normally win this war, as they should, but Venice, Albania and any other potential allies usually perform well enough to not get completely steamrolled in this war and sometimes even win. Why? The reason is the avenue for the war is kept tight. Military access is only through the territories of Yugoslavia. There aren't a ton of places for the AI to go run off to. So what happens is, while the AIs siege race each other, if Venice finds itself in a battle, Skanderbeg is nearby to assist, and because of his stats can usually turn the tide in a battle. Just a few wins in battle and the Albanian alliance can control the Balkans. In larger wars though, Skanderbeg would be off in the Black Sea chasing some minor province and both Albania and Venice would get picked off. The point is, the AI allies keep their armies together because the rules force them to, which is a fine substitution for actually teaching the AI to keep its armies together. They still do get picked off most of the time, but by not being spread as thin as possible, they have a chance.
This by no means fixes all the issues with the game or with the AI, but it is a huge starting point. This was one of the worst changes made to the game, and I still cannot understand the rationalization behind it. Military access is the keystone to the more if not most frustrating elements of warfare in this game, and removing it crumbles that bridge of frustration.
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