My long time ally Poland (edit: 150 years) got annuled in an unfortunate fashion while we were fighting a large Spain. All was well until the current ruler died and the next one in line was a militarist. Immediately he paints the 1 neighboring territory we have, as well as my entire coastline he can reach. Suddenly bam, hostile. This was regardless of high trust. Regardless of the fact that we share two rivals. I have not even marked down any territory of our mutual neighbors so there is no conflict there. But because he now wants my territory due to an annul treaty, that means we can no longer get along.
I dislike that militaristic leaders arbitrarily paint all non allied territory within reach as "vital interest". Here's example two. Blobby Austria is common, but she painted nearly the whole empire red, and lead a campaign that earned her a coalition in spite of the Lucky nation buff, and removed her dynasty from the throne for good. (Lithuania was the next emperor and was subsequently devastated by the League Wars)
I understand the necessity of a militaristic leader type, it shakes up the game landscape. I'm all for them painting a good deal of territory... just make more of it yellow instead of red. And right now the functionality makes the trust system feel completely useless.
Maybe before a militaristic leader paints territory they should check to see if there's 1) common rivals 2) mutual allies 3) high trust 4) opinion over 100.
I dislike that militaristic leaders arbitrarily paint all non allied territory within reach as "vital interest". Here's example two. Blobby Austria is common, but she painted nearly the whole empire red, and lead a campaign that earned her a coalition in spite of the Lucky nation buff, and removed her dynasty from the throne for good. (Lithuania was the next emperor and was subsequently devastated by the League Wars)
I understand the necessity of a militaristic leader type, it shakes up the game landscape. I'm all for them painting a good deal of territory... just make more of it yellow instead of red. And right now the functionality makes the trust system feel completely useless.
Maybe before a militaristic leader paints territory they should check to see if there's 1) common rivals 2) mutual allies 3) high trust 4) opinion over 100.
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