I think whack-a-mole rebels in general should be phased out in favor of less random, less annoying, but more frightening things.
Instead of having a vague "revolt risk", you could have a "revolution-meter" that measured how close a province/pop/culture was to revolting.
If, for instance, your farmers are pretty fed up with you overtaxing them and favouring the industry then their militancy would be high and they would be close to revolution. If some event should happen that pushed their militancy above the limit, say a lost war or bad election, then the game would check all provinces and roll a die weighed for militancy to see if it joins the revolution.
If you have a lot of angry farmers and aristocrats, but your industrial workers, capitalists and beaurocrats are just peachy, then you would see most of your rural undeveloped provinces rising up against you. Sort of like the American Civil War.
You could add all sorts of weighings and conditions on the die rolls (only roll in same culture provinces, close provinces more likely to revolt, and so on).
In short, instead of militancy being converted to a "revolt risk", one pop (or state or province) reaching a certain level of militancy sparks a larger rebellion.
EDIT: Also, I believe militancy should lower productivity. It seems like a nice incentive to keep your people very happy, instead of just not angry enough for revolution.
Instead of having a vague "revolt risk", you could have a "revolution-meter" that measured how close a province/pop/culture was to revolting.
If, for instance, your farmers are pretty fed up with you overtaxing them and favouring the industry then their militancy would be high and they would be close to revolution. If some event should happen that pushed their militancy above the limit, say a lost war or bad election, then the game would check all provinces and roll a die weighed for militancy to see if it joins the revolution.
If you have a lot of angry farmers and aristocrats, but your industrial workers, capitalists and beaurocrats are just peachy, then you would see most of your rural undeveloped provinces rising up against you. Sort of like the American Civil War.
You could add all sorts of weighings and conditions on the die rolls (only roll in same culture provinces, close provinces more likely to revolt, and so on).
In short, instead of militancy being converted to a "revolt risk", one pop (or state or province) reaching a certain level of militancy sparks a larger rebellion.
EDIT: Also, I believe militancy should lower productivity. It seems like a nice incentive to keep your people very happy, instead of just not angry enough for revolution.
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