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Agenor

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This has spoiled my Spanish game. I have just started colonizing - laye 1870s - and the pops in the new colonies I have claimed (Equatorial Africa and Cameroun) all have militancy 7. Worse, some of them are socialists with rising militancy, which strikes me a bit inaccurate, historically speaking. And best of all, I can't station troops here to keep militancy down unless I want to see my manpower melt away with attrition. What were the designers of Ricky thinking of?

I'm becoming rapidly disenchanted with this game. Austria-Hungary is another nation I don't want to play because of high militancy. At least with Vicky one could avoid the Liberal Revolution, which was nice. This game is much more of a tedious bookkeeping excercise, contantly consulting the ledger for militancy and shifting troops around to keep it in check.
 

Dysken

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Sounds to me as if you need to lower taxes, lower plurality and or institute some social reforms. Personally I find population management a tad bit too easy in Ricky. Play Russia as a monarchy for some practice.
 
Dec 9, 2004
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I think the colonial militancy is quite realistic and modelled well. Have you tried lowering taxes for poor. That should keep them happy and conservative, if they can afford their daily needs.

Attrition in most parts of Africa is not that bad. You can safely put divisions in most militant provinces. Deserts as an exception, but those are not worth of guarding anyway, because there are almost no people. Most colonies are only worth of the prestige you get from claiming anyway, so you could just sell militant colonies away later.

You can play every country without serious militancy problems, if you tax your population correctly and enact some social and political reforms. As a democracy keeping your population happy is really easy. As Austria for example you can safely turn into democracy after the nasty counter-revolution event has expired. Until that keep your taxes low and make sure you don't have too high plurality.

Some of us actually like keeping eye on many things, by the way.
 

Agenor

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I don't like "having to keep an eye" on militancy. It doesn't require strategy, it's just tedious. And if I am not taxing capitalists or levying tariffs (to keep capitalist pops savings growing) how do I get income if I don't tax the poor? And as for becoming democracies and keeping purality down that way, I don't like the flavour. It isn't really historically realistic for countries like Prussia or Austria, and Con. Mon. doesn't lower militancy through pluraity.
 

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Agenor said:
I don't like "having to keep an eye" on militancy. It doesn't require strategy, it's just tedious. And if I am not taxing capitalists or levying tariffs (to keep capitalist pops savings growing) how do I get income if I don't tax the poor? And as for becoming democracies and keeping purality down that way, I don't like the flavour. It isn't really historically realistic for countries like Prussia or Austria, and Con. Mon. doesn't lower militancy through pluraity.

Did you choose some odd ruling parties maybe? It´s always a good idea to pick parties which match at least somewhat the primary/secondary issues of your population. If your population is mostly conservative then going automatically for the next best liberal laissez faire party is not always a good idea.
 

Dysken

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Agenor said:
I don't like "having to keep an eye" on militancy. It doesn't require strategy, it's just tedious. And if I am not taxing capitalists or levying tariffs (to keep capitalist pops savings growing) how do I get income if I don't tax the poor? And as for becoming democracies and keeping purality down that way, I don't like the flavour. It isn't really historically realistic for countries like Prussia or Austria, and Con. Mon. doesn't lower militancy through pluraity.

Just tax the poor less and cut government spending as your economy is clearly not able to support such vast programs seeing as it requires you to tax the poor to the bone. In the beginning and up till about 1880 I try to get as much money as possible from Tarriffs and generally keep taxes foor the poor and rich low (screw the middle class).
 

Agenor

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Yes, keeping poor taxes at zero helps, and can be done as long as you don't have a free trade party.

I've abandoned my game completely, because in the next colonies I claimed militancy was at level 9. Question: how does the game engine determine militancy in new colonies? Does it matter whether you have a fort or mission there? Does it matter if the country is at war? There must be some reason (and reasoning) for these silly values, or is it a bug?

And I discovered I can't build a claim in Lueba becasue it is "too far from your nearest port". My nearest port is, er, Libreville? Which I bought from the French and has a medium sized harbour. No wonder large parts of Africa don't get colonized. The colonization process in this game really sucks. Vicky wasn't that great, but better than this.
 

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Agenor said:
Yes, keeping poor taxes at zero helps, and can be done as long as you don't have a free trade party.

I've abandoned my game completely, because in the next colonies I claimed militancy was at level 9. Question: how does the game engine determine militancy in new colonies? Does it matter whether you have a fort or mission there? Does it matter if the country is at war? There must be some reason (and reasoning) for these silly values, or is it a bug?

And I discovered I can't build a claim in Lueba becasue it is "too far from your nearest port". My nearest port is, er, Libreville? Which I bought from the French and has a medium sized harbour. No wonder large parts of Africa don't get colonized. The colonization process in this game really sucks. Vicky wasn't that great, but better than this.

Yes , if you colonize with a fort , there's a hike in militancy when the colony forms (compared to say , a church or a trading post) i seem to remember it was 2 or 3 more militancy with a fort. The positive thing about a fort is that it dosen't require steamers , thus you can make them earlier.
 

Dysken

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Also the thing about being too far away from your nearest port doesn't have anything to do with port distance. Rather the allowed life rating for colonization.

Or maybe you are already colonizing 4 different states ATM.
 

OHgamer

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Agenor said:
And I discovered I can't build a claim in Lueba becasue it is "too far from your nearest port". My nearest port is, er, Libreville? Which I bought from the French and has a medium sized harbour. No wonder large parts of Africa don't get colonized. The colonization process in this game really sucks. Vicky wasn't that great, but better than this.

Do you have a direct connection with either owned land or claim buildings between the coast/Libreville and Luebo? If not, then the game engine will not allow you to build a claim (just like in old Victoria, you have to have a direct connection to the coast).
 

Agenor

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OHgamer said:
Do you have a direct connection with either owned land or claim buildings between the coast/Libreville and Luebo? If not, then the game engine will not allow you to build a claim (just like in old Victoria, you have to have a direct connection to the coast).

I have a direct connection to the coast - I had already claimed the neighbouring colony, and did not have claims in four existing colonies. So is it a bug? Shouldn't Libreville be recognized as the nearest port - or failing that for some reasson, Cadiz, which isn't so far away?

Interesting about forts and militancy. I won't build any in future.
 
Dec 9, 2004
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I am not sure about this, but it might be that the tooltip says about too long distance to nearest naval base, but the problem actually is that you already have claims in four different colonies, which is the maximum.

So you are absolutely sure, you didn't have claims in four colonies already? Could it be life rating related then?
 

Agenor

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I've checked, the claim I want to build is next to an existing claim, not next to a claimed colony. I can build in Bangi, which does have a land connection to the coast through a claimed colony, and in the province next to the Portuguese coast, so it seems the computer only checks the distance if there is a land connection to the coast, but unlike the old Vicky it needs to be a claimed colony, not just claim buildings.
 
Last edited:

Minodrin

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Well, oh my god, someone doesn't like the game actually giving a challenge (militancy).

Well, just put poor taxes at 0% and tariffs at max. My capitalists certanly make enough money to railroad my nation in a few years. And put some troops in the militant provinces. Attrition, bah, that's nothing when you are in your own lands.

Just check what makes them unhappy and change that. 0% taxes = -0.16 militancy (I believe).