MIL for culture conversion
-As DIP is usually used on interacting with other nations, and you're "forcing" rather than "convincing" people to change culture it is more a military action (as i believe happened in the historical cases)
-If you don't want to conquer then you can use development mechanics to grow, if you do then ADM is for coring DIP for peace deals and diplomatic annexation but you don't really use more MIL points to grow (what you use of them you would anyways if not growing). This way you could get rid of the unaccepted culture malus and would go even better with the new expansion culture mechanics
Cheaper leaders
50 DIP/MIL is a lot of points, nations had access to military leaders without having to spend decrees or such on them(the mana). I understand this is more of a way to restrict leader abuse (just clicking the button until we get god generals)
The easy way is just to make them cost less (i usually set them to 20 and it works for me)
A better way would be to always have some accessible, as we do on advisers. We could still go over the limit paying points for the upkeep but otherwise it would be free to have as many leaders as we can sustain. Or have them just cost gold, either for recruitment/upkeep or both.
More points as you rank up
I like the ranks mechanics but i feel you don't really gain much from ranking up. The cooldown, extra leader and opinion for vassalization are nice but not really game changing (I've been sitting on over 1000 dev for more than 50 years in my game as ENG as i don't really need the bonuses and might need the one-time prestige).
One way to make it really more appealing would be to give more base monarch points/month as you rank up, to better simulate that you could do more with a better rank. That way the base could be less (eg. base -1, king same, emperor +1) and could help with the fact that every OPM has tons of points to spare (as seen on development growth).
Sorry for the wall of text, and congrats on this masterpiece of a game
-As DIP is usually used on interacting with other nations, and you're "forcing" rather than "convincing" people to change culture it is more a military action (as i believe happened in the historical cases)
-If you don't want to conquer then you can use development mechanics to grow, if you do then ADM is for coring DIP for peace deals and diplomatic annexation but you don't really use more MIL points to grow (what you use of them you would anyways if not growing). This way you could get rid of the unaccepted culture malus and would go even better with the new expansion culture mechanics
Cheaper leaders
50 DIP/MIL is a lot of points, nations had access to military leaders without having to spend decrees or such on them(the mana). I understand this is more of a way to restrict leader abuse (just clicking the button until we get god generals)
The easy way is just to make them cost less (i usually set them to 20 and it works for me)
A better way would be to always have some accessible, as we do on advisers. We could still go over the limit paying points for the upkeep but otherwise it would be free to have as many leaders as we can sustain. Or have them just cost gold, either for recruitment/upkeep or both.
More points as you rank up
I like the ranks mechanics but i feel you don't really gain much from ranking up. The cooldown, extra leader and opinion for vassalization are nice but not really game changing (I've been sitting on over 1000 dev for more than 50 years in my game as ENG as i don't really need the bonuses and might need the one-time prestige).
One way to make it really more appealing would be to give more base monarch points/month as you rank up, to better simulate that you could do more with a better rank. That way the base could be less (eg. base -1, king same, emperor +1) and could help with the fact that every OPM has tons of points to spare (as seen on development growth).
Sorry for the wall of text, and congrats on this masterpiece of a game
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