MIL for culture conversion,Cheaper leaders,More points as you rank up

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Krea

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MIL for culture conversion
-As DIP is usually used on interacting with other nations, and you're "forcing" rather than "convincing" people to change culture it is more a military action (as i believe happened in the historical cases)
-If you don't want to conquer then you can use development mechanics to grow, if you do then ADM is for coring DIP for peace deals and diplomatic annexation but you don't really use more MIL points to grow (what you use of them you would anyways if not growing). This way you could get rid of the unaccepted culture malus and would go even better with the new expansion culture mechanics

Cheaper leaders
50 DIP/MIL is a lot of points, nations had access to military leaders without having to spend decrees or such on them(the mana). I understand this is more of a way to restrict leader abuse (just clicking the button until we get god generals)
The easy way is just to make them cost less (i usually set them to 20 and it works for me)
A better way would be to always have some accessible, as we do on advisers. We could still go over the limit paying points for the upkeep but otherwise it would be free to have as many leaders as we can sustain. Or have them just cost gold, either for recruitment/upkeep or both.

More points as you rank up
I like the ranks mechanics but i feel you don't really gain much from ranking up. The cooldown, extra leader and opinion for vassalization are nice but not really game changing (I've been sitting on over 1000 dev for more than 50 years in my game as ENG as i don't really need the bonuses and might need the one-time prestige).
One way to make it really more appealing would be to give more base monarch points/month as you rank up, to better simulate that you could do more with a better rank. That way the base could be less (eg. base -1, king same, emperor +1) and could help with the fact that every OPM has tons of points to spare (as seen on development growth).

Sorry for the wall of text, and congrats on this masterpiece of a game ;)
 
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Franz Limit

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About the culture conversion:
At the moment it costs diplomatic points which basically means: Your country tries to convince people of your culture to move into this new area to culturally convert it (they usually promised people free land if they move to a certain region) + your country works with the local nobles/burghers whatever to peacefully make your own language the main administrative language and to teach those people some of your local customs etc.
If you would spend military points it basically means you force people of your culture to move in that region + your soldiers hunt down local cultural events, destroy cultural landmarks and replace it with new ones etc.
Both tactics may have been seen in the real history (and often some kind of mixtures) but it gives cultural conversion certainly a way more violent flavour if it is changed to military points. The diplomatic approach was usually very common too, since it happened on it's own. The trade was controlled by the main culture of bigger empires -> all traders were influenced by the bigger culture. The administration had to follow some of the main cultural government etc.
If Paradox want to see a lot of cultural conversion they could add both mana pools for cultural conversion but military conversion should give huge unrest penalties.

The military leader are expensive yes but it never handicapped me in any game so far and I had quite a few. Money may be realistic for it but this may handicap small nations a lot. (Sometimes you can't even afford a single advisor if your nation is very small -> you wouldn't have a leader if they cost the same amount of money)

A small nation has theoretically less resources to develop their land -> it would make sense to give them less points if you see it that way but a big country which has way more resources also needs way more resources to keep that land together. They need to spend their administrative resources to keep track of their land (this becomes even harder if they grow). They need diplomatic resources to please local nobles and of course military resources to show strenght and to keep order. This kind of explains why nations of all sizes get the same amount of points.
Your change would be a nerf to the HRE. At the moment the player has only benefits from joining it (even if you don't want to be the emperor). You get protection + bonuses. After the change you would pay 3-6 monarch points/month for those small bonuses if you aren't a minor anyways. (HRE members can only be duchies)
I don't know, I kind of think that nations get enough points without a further boost. This change would also lead to Ottomans and Russians which would never westernize because they would have more than enough points in their current tech group. (this may be a positive thing in fact). Also Ming would probably get a huge buff in it's region with the +3 monarch points while most other nations there are no empires.
 

SignedName

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If you're going to make culture conversion take MIL, it should be like attacking natives. For every point of development, a regiment of nationalist rebels spawns in the province.
 

BrokenSky

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Pretty sure using Mil for Culture conversion would simulate genocide? S'fine if they add it as an alternative method, but it'd have to be to primary culture only and it should lose a load of development. Maybe 1/4 rounding up (leave minimum of 1/1/1)?

Wrt to big nations needing more resources, in game big nations already need more resources, for things like increasing stab with a parliamentary monarchy or developing or coring or changing cultures or basically anything you do on province. Especially developing.
 

Krea

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MIL could also be seen as the usage of "manpower", in both the warfare way as it used in the game but also as some sort of civil capacity. Policing (-unrest for stationed regiments), construction and projects in general (infrastructure or the like) could be based on MIL. This way it would not be so much genocide (as i believe that's against what paradox wants simulated) but a national effort carried out, in this case, to change the culture of a province. MIL as civil effort could maybe spawn some new ideas/mechanics as well.
This was also from a gameplay perspective, as you always need more ADM and DIP if you expand but MIL you kind of always have lots of (speaking from personal experience). If MIL could be used to cultural convert, i would have a good reason to spend those points and to use that mechanic more often.

The military leader are expensive yes but it never handicapped me in any game so far and I had quite a few. Money may be realistic for it but this may handicap small nations a lot. (Sometimes you can't even afford a single advisor if your nation is very small -> you wouldn't have a leader if they cost the same amount of money)
...
Your change would be a nerf to the HRE. At the moment the player has only benefits from joining it (even if you don't want to be the emperor). You get protection + bonuses. After the change you would pay 3-6 monarch points/month for those small bonuses if you aren't a minor anyways. (HRE members can only be duchies)
Only a pool then, but i still think big nations spend too much resources on having the max amount of leaders, which you usually need.
And that would become an actual choice where you have to ponder the trade-off between HRE bonuses and (eventually) more points. But then again big nations can't join the HRE anyways unless you are "creative" and it makes sense to the internal balance of the HRE to "curb" the power of it's members (i know it doesn't really work that way in the game).