I think more than a few of us have been in the scenario where one pop suddenly becomes dozens through a combination of the current magic migration system and the extreme weight currently given to underrepresented pops.
Migration no longer preserves pops, pops diffuse into and materialize from nothingness via migration. Sedentary pops magically diffuse faster, nomadic pops materialize more pops from nothing.
I feel they should go back to the 2.1 system, though a world should only accept one migrant at a time.
Purges should have a flat percentage chance to kill a given pop each month. We've seen the exploits - stuffing thousands of pops onto a single world for effectively infinite resources that will last centuries because it takes two months for each pop to die in sequence.
On the converse is the cozy crisis we have now. It takes decades to truly lose a planet. It ought to be much faster.
Castration should be a population growth policy. Either giving the pops a small chance per month, or a death timer, possibly modified by its lifespan. The latter is probably a pathway to bugs, though it could instead be implemented as a 'do-not-cull-before' toggle.
Displacement should be a migration policy. Can't migrate to the empire's worlds (if migration treaties are available), but can migrate out either to refugee-accepting empires or to those with open treaties. Could be exempt from the 'one pop leaves at a time' limit.
This would allow us to still try to get rid of the above as sold slaves, as well. Right now you have to put them on the market before you set them as undesirable.
Starvation should trigger these percentage-chance-to-die purge mechanics. If a planet can't feed itself, it starts losing biopops at a rate based on how underfed it is, lowest strata first.
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Having a set chance per month to die allows us to calculate how valuable a pop is.
If we can have some confidence in the value extracted from a single pop via purging, some pretty awesome mods become possible. Devouring swarms that no longer get trait points or other genemod abilities through tech, for example.
Migration no longer preserves pops, pops diffuse into and materialize from nothingness via migration. Sedentary pops magically diffuse faster, nomadic pops materialize more pops from nothing.
I feel they should go back to the 2.1 system, though a world should only accept one migrant at a time.
Purges should have a flat percentage chance to kill a given pop each month. We've seen the exploits - stuffing thousands of pops onto a single world for effectively infinite resources that will last centuries because it takes two months for each pop to die in sequence.
On the converse is the cozy crisis we have now. It takes decades to truly lose a planet. It ought to be much faster.
Castration should be a population growth policy. Either giving the pops a small chance per month, or a death timer, possibly modified by its lifespan. The latter is probably a pathway to bugs, though it could instead be implemented as a 'do-not-cull-before' toggle.
Displacement should be a migration policy. Can't migrate to the empire's worlds (if migration treaties are available), but can migrate out either to refugee-accepting empires or to those with open treaties. Could be exempt from the 'one pop leaves at a time' limit.
This would allow us to still try to get rid of the above as sold slaves, as well. Right now you have to put them on the market before you set them as undesirable.
Starvation should trigger these percentage-chance-to-die purge mechanics. If a planet can't feed itself, it starts losing biopops at a rate based on how underfed it is, lowest strata first.
----
Having a set chance per month to die allows us to calculate how valuable a pop is.
If we can have some confidence in the value extracted from a single pop via purging, some pretty awesome mods become possible. Devouring swarms that no longer get trait points or other genemod abilities through tech, for example.
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