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Kazanov

Tawantinsuyu Irredentist
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May 30, 2016
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During the middle ages many groups migrated, from the Norse already covered in their dlc, the Berber tribes, to the eastern nomads that wrecked havoc in their attempts to settle in new lands.

I have been playing Imperator:Invictus lately and the nomads in that game-mod are the absolute perfection in terms of how nomads should play. At least in the capabilities of how the engine of the game can deal with it.

In that game, as a migratory tribe, you can move your population and settle in new lands, then, dynamically, your people will adapt to the new reality and live in cities, the prosperity of the cities on turn attracts more people to them and the game feels "alive". You can go from having your people live in huts in the steppes, to them living in cities like the "civilized" Hellenes in a generation, despite your government still being a "Migratory tribe" and that adds a lot of realism to the game.

Another interesting mechanic that comes with migration, is that you can wipe out the population of a province, voluntarily or due to warfare, then settle groups there. For example in the same game i got some Jewish diaspora in one of my regions, and decided to give them the ownership of a region i depopulated, then released the province as a "vassal", and over the years observed how they built their own nation.

Meanwhile, in ck3, despite the amazing new culture mechanics, the game still feels too static, you don't have sudden changes of population driven by prosperity and migration is fairly limited to the Norse, the weird Almohad and the scripted Mongol Invasion, that are nothing but improved things from CK2. Even the "development" mechanic of CK3 feels static and plain, there are no consequences for your actions, being them good or bad, aside from "losing control" or have these pesky peasant revolts

Of course, I'm not talking a about adding pops to CK3, but the game needs mechanics to make the world feels alive like Imperator:Rome does.
 
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