why there is migration attraction edict, but no "please don't go there" version? or i'm missing something? i had situations when pops migrated to 40% planet. was very annoying to return them back.
also it's kinda strange that you can set that your planets are only for main species (or other variants)
but you can't do it for newly acquired Gaia without moving capital. -__- (almost never played with migration pre-1.5..so maybe again i'm missing something)
it would also be nice to prohibit migration into certain sectors...but i guess i'm asking too much in this case.
added: oh, when i were playing my last game as F.Purifiers i had a faction that desired xeno migration on. i thought it was funny. but strangely you can't do it even if you're not purifier and have diplomacy. that's strange. would've been nice: "come to our 100% habitable planets to be purged in happiness"
also it's kinda strange that you can set that your planets are only for main species (or other variants)
but you can't do it for newly acquired Gaia without moving capital. -__- (almost never played with migration pre-1.5..so maybe again i'm missing something)
it would also be nice to prohibit migration into certain sectors...but i guess i'm asking too much in this case.
added: oh, when i were playing my last game as F.Purifiers i had a faction that desired xeno migration on. i thought it was funny. but strangely you can't do it even if you're not purifier and have diplomacy. that's strange. would've been nice: "come to our 100% habitable planets to be purged in happiness"