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Raph

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I've spent 15 hours with the game so far and also read a lot of threads and review comments on Stellaris slowing down in the mid-game. Part of that problem should be adressed by developers adding deeper mechanics, which has been discussed in other threads.

What I want to suggest, however, is to do work on mid-game flavor and immersion (i.e. put the scripters to work, not just the designers and coders).

This thread and this thread has some good suggestions on this. I'd also like to add some suggestions of my own:

- More interaction (that is. events+event chains with multiple choices) when integrating a subject
- More interaction when enlightening/uplifting a species
- More interaction when terraforming a planet
- More interaction with sectors
- More interaction with strong factions
- Leaders reaching level 4 and 5
- Elections

All of the above are important events going on for 10+ years within your empire and the game should make it feel like it, through random events and event chains. Right now, it's mostly watching a slider getting filled really slowly. EUIV has a lot of good examples for events that could serve as inispiration for this, the old westernisation events come to mind as one example.

There are probably more examples on game mechanics that need more events like this, so feel free to add more suggestions! For instance, I haven't yet played within a federation, how does the game do with immersion there?

The early game has gained universal praise for immersion and sense of exploration. The mid-game needs to get that love.
 
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atredies

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I've found the elections to be too frequent considering the time expanse of the game and the somewhat limited effect they have mid to late game. I always get Research Mandate, maybe 90% of the time when there's no applicable places to build them now and I refuse to waste political influence on candidates.