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May 9, 2000
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A question for the Beta Testers:

I have noticed that the AARs cover a relatively small span of the 300 years of game time from 1492-1792.

Have you played a full 300 year span?

How does the micromanagement burden increase over the game life?

My experience with strategy games is that the micromanagement burden begins to kill the fun in the mid-late game.

Any thoughts?

PS to Administrator: I recall that the game was going to be released in Europe first. Will it be available for special order to the USA?

Also, the AARs make the Beta sound pretty stable. When is the current release target? Please don't rush out too soon though, after Star Trek Armada, I want a working game.
 

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Jan 24, 2000
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keifer: I have noticed that the AARs cover a relatively small span of the 300 years of game time from 1492-1792.

scott: The 300 years is a really long time. I play roughly 50 years in about 8 hours, because I pay a lot of attention to the details.

keifer:Have you played a full 300 year span?

scott: not yet - I don't like to get too far behind the newest version, and I play slowly!

keifer: How does the micromanagement burden increase over the game life? My experience with strategy games is that the micromanagement burden begins to kill the fun in the mid-late game.

scott: actually, there is a fairly limited number of province improvements. Your core provinces need little attention once they are upgraded. I find that the management problems come up more when trying to colonize and conduct wars over the entire map. Managing individual provinces actually decreases in importance as the game goes on and your empire and economy grows.

Scott
 

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Jan 12, 2000
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have noticed that the AARs cover a relatively small span of the 300 years of game time from 1492-1792.

Relatively? Perhaps, but the game can take ages to finish depending on what time setting you choose. e.g. 1 month = 1 minute.


have you played a full 300 year span?

Nope, been close though :)


How does the micromanagement burden increase over the game life?

Depends on the size of your country, no. of movements of armies and such like. Also depends on the time mode you choose. Sometimes it is necessary to *pause* the game, where you can issue commands, or decrease OR increase speed, depending on how you want to play. I've never had any management problems.


My experience with strategy games is that the micromanagement burden begins to kill the fun in the mid-late

Not for me personally.

Also, the AARs make the Beta sound pretty stable. When is the current release target? Please don't rush out too soon though, after Star Trek Armada, I want a working game.

Very stable... and it keeps improving. Still, don't expect someone to write 'Darn, my 20k army didn't get there in the end because of a crash !' ;)

Btw, they're certainly not rushing this game. If it turns out to be a ST: Armada, I'll eat my shorts.

Sapura
 

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Thanks for the feedback.

Sapura, when you played for close to 300 years were you able to maintain a similar pace to the earlier years?

I love games where you can play for long time spans, but even the great Civlization started taking very long to scroll through all your city management issues and then move all your units.

Do technologies appear that require you to constantly replace facilities in your provinces? Or can you pretty much let them run themselves and concentrate on military and diplomacy?
 

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when you played for close to 300 years were you able to maintain a similar pace to the earlier years?


Of course, why not? It just depends what is happening at the game .. for example, the pace maybe a lot more amped during the mid 1600's i.e. Thirty years war, but you can always maintain a normal pace in the game.


Do technologies appear that require you to constantly replace facilities in your provinces? Or can you pretty much let them run themselves and concentrate on military and diplomacy?

EU is a bit different to Civ 1 / 2. You don't need to constantly build 'improvements' to your cities. In fact the technology tree is quite different from civ / develops in a different way. Basically you don't have to micro-manage cities to a depth like civilization required.

Sapura