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Arko

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This mod aims to fix an issue you encounter when adding extra councillor(s).
Once you added one, the game permits you to scroll down the councillors to see your 6th guy etc. The problem is that everything scrolls but the background, that is static.
So for example, if you scroll down, the marshal will get the blue banner of the chancelor etc.

With this minimalistic mod, I've make it so that the colour banner is attached to the character and so not static, whenever your scroll up or down, the banner follows the councillor wtih the right colour scheme.

micromod_arko.png

Left is scrolled to the top of the list, right is scrolled down to show a sixth job.

For those being familiar to the AGOT mod, I did this fix for the mod team already a long time ago. Arkopack_interface also provides this.

Usage policy : you can use freely to your own mod, just don't forget to credit me.

The mod also fixes the scrollbar position that is placed weirdly otherwise.

Compatibility : the only vanilla file edited is domestic_court.gui. Any mod changing this will be incompatible.

EnJoY !
 

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  • VANILLA_Dynamic_Council_Colours.zip
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LordPeter

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Nice! Simple yet very useful.
Thanks for sharing :)
 

Maal

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I still do not really get how it work even with all of AGOT parts cut off lol.

In any case, I probably won't use it with my mods. One of my main goal is to make them fully 'self-sufficient' with no possible compatibility issues (outside of load orders for mods that replace entire folders, which is fixed with using a different .mod files). And my cartographer has no "relevant_attribute" as I don't want him to buff his liege's realm attribute.

There is barely any councilor mod, I hope this will motivate people to make something interesting.
 

Arko

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I still do not really get how it work even with all of AGOT parts cut off lol.
Basically, the attributes icons, instead of having the icons solo, also integrates the full banner. This way the game is forced to use the banner attached the attribute icon.
And my cartographer has no "relevant_attribute" as I don't want him to buff his liege's realm attribute.
I'd be curious to see how the game would react to it. My understantding of the default attribute role is to guide AI to pick someone competent for the job.
 

Maal

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Basically, the attributes icons, instead of having the icons solo, also integrates the full banner. This way the game is forced to use the banner attached the attribute icon.

I'd be curious to see how the game would react to it. My understantding of the default attribute role is to guide AI to pick someone competent for the job.

That explanation make sense, thanks.
And to answer your question, it react weirdly. It just use the first one I guess, which is diplomacy, but the tooltip say stewardship. (despite no attribute being linked)
w4yBwGF.jpg