> decision
> amenities
Amenities are a problem only in the first few decades, and then only if you are playing a -amenities race, because you have very few options of obtaining them. After that, all my planets are swimming in them.
My experience exactly. While its interesting at first to deceide when to upgrade which planet in what way (do I need ameneties now, or can I stave it off for another 2 years) it is interesting, but it turns to work pretty quickly when you own and manage a spiral arm of the galaxy. Especially if you are trying to get your economy to run at peak performance. If you cant let go of your OCD long enough to think "meh, I got enough stuff even with unoptimized eco" this is really like working instead of playing.
In the end, it really depends on how you play. It has been mentioned several times in this thread (and I think in others too) that you can get it to be enjoyable: let go of your perfectionism and just bother with the resettlements every few years.
But keep in mind that not everyone likes to play that way, and some may even abhor to play that way. And pausing the game every month to ship people around with the REALLY BAD resettle dialogue isnt fun. Especially if you realize you are doing a one-banana job in a game:
look for the planet with unemployment (because the alerts dont tell you)
Klick it
Check if you wanted to develop it further or you want to resettle the pops
Klick resettle
Search in the ENTIRELY RANDOM pulldown list for the planet you want to send them to
Search for the unemployed pop
Send it off
Go to the planet you sent it to to develop it further if you where blocked before because it did not have to slot freed (which is the worst part of it all)
Alternatively (and this is how i play): Overdevelop the planets you want to expand, so there are free living spaces and a few jobs (that you do not even attempt to fill, say generator jobs on a research planet). You can now search for planets with an overabundance of living space and jobs, and send your pops there. Now your techplanet will say it has a building spot free whenever one gets unlocked, you build a research plant on it asap. The jobs will get freed again, because the technicians (workers) migrate to being researchers. Now you only have to remind yourself not to send too many new workers to the research planet... ARGH its a mess.
Also, do yourself a favor and suffix the planets with what you intend it to. Something like " -M" for mining or something. The "Mining planet" does help, but only shows up after the planet has evolved enough (size 10 and capital) and fulfills the requirement for a mining planet. if you bork it and turn it rural because you are short on food for a few years that hint gets lost. A suffix doesnt, and is your clear intent to make the planet a mining planet in the end...