I would also add that not all micro is bad per se. Having to mindlessly upgrade 100 mines was bad micro. Having to think how to develop which planet in which way is good micro in my book and gives you something to do besides wars. (Granted, that might be because I tend to avoid wars and play the game more like a city builder in the first place...)
This, totally. There's a difference between pointless micromanagement and meaningful micromanagement. My only complaint with regards to micromanagement is needing to flip through all my planets to see which planets are about to run out of jobs or housing or whatever; it'd be nice to have a warning icon for that that starts yellow and then flips red once you've actually reached the problem. I understand that a little unemployment or a little overcrowding is fine, but it'd be nice to have the heads-up so I can start thinking about it and burn off the resources for it sooner.