Micro management is astronomical now

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pkco2

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Wasn't the point of the new system to reduce micro? Now it is just utterly insane. Constantly having to build new jobs, housing, and 20 other things each time every planet gets a new pop has become the new grind. Look, im not being "Disrespectful" or "Toxic" but the game has never been more broken, slow, locked down and shackled than it is now. The AI is now totally broken and I can't even fathom trying multiplayer with how tedious managing planets and lag have become. I just dont see the point anymore. My last dozen games post 2.0 have all been "sit around, be stronger than all the AI, build things, wait to build more things, wait for things to happen (awakened empires, crisis) when they do happen oh they are broken, well that was a good 12 hours spent!" I have not seen ONE awakend empire do ANYTHING post 2.0... I'm not trying to bag on the devs so please don't come along and delete this but I have to say the game's playability and fun has taken a nosedive. It feels like they took the chain and wheels off a bicycle and added 2 new bells and a whistle. No matter how many streamers, ribbons, or bells you keep adding the bike is not going to do much when you took it's wheels.
 
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Agamemnic

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Wasn't the point of the new system to reduce micro? Now it is just utterly insane. Constantly having to build new jobs, housing, and 20 other things each time every planet gets a new pop has become the new grind. Look, im not being "Disrespectful" or "Toxic" but the game has never been more broken, slow, locked down and shackled than it is now. The AI is now totally broken and I can't even fathom trying multiplayer with how tedious managing planets and lag have become. I just dont see the point anymore. My last dozen games post 2.0 have all been "sit around, be stronger than all the AI, build things, wait to build more things, wait for things to happen (awakened empires, crisis) when they do happen oh they are broken, well that was a good 12 hours spent!" I have not seen ONE awakend empire do ANYTHING post 2.0... I'm not trying to bag on the devs so please don't come along and delete this but I have to say the game's playability and fun has taken a nosedive. It feels like they took the chain and wheels off a bicycle and added 2 new bells and a whistle. No matter how many streamers, ribbons, or bells you keep adding the bike is not going to do much when you took it's wheels.

Yeah ...can't even focus on wars now because every few months your economy is lurching towards a new shortage of some resource and you now need to fix things before the next shortage comes along. And you can't plan a planet ahead as before. In the past, I could queue up certain buildings I consider strategic and then park that planet with the sector. But now you can't...the game literally forces you to revisit a planet every time a new building slot pops up. And try build those structure in advance and suddenly the planet is starving because all the farmers decided to instantly become researchers. Total micro hell. I've reverted to 2.1
 

pkco2

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Yeah ...can't even focus on wars now because every few months your economy is lurching towards a new shortage of some resource and you now need to fix things before the next shortage comes along. And you can't plan a planet ahead as before. In the past, I could queue up certain buildings I consider strategic and then park that planet with the sector. But now you can't...the game literally forces you to revisit a planet every time a new building slot pops up. And try build those structure in advance and suddenly the planet is starving because all the farmers decided to instantly become researchers. Total micro hell. I've reverted to 2.1
I coulnd't agree more with every word. I have reverted to "uninstalled" until they make the game playable again. Which i'm not holding out will ever happen. "Why fix the crisis or awakened empires or the AI when we can release another DLC?"
 

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Totally agree with OP.
Stellaris was something I was able to play 1h-2h at a time after work: many things changing.. diplomacy, alliances, map changing, trying to ballance politics, warfare, tech waarfare. The feedback was gameplay was very intuitive.

Post 2.2. does not feel like Stellaris, but more like someone tried to make Stellaris 2.0... while reusing assets from Stellaris1 and AI from Stellaris 1 (just Lobotomized as a quick-fix). The mindless upgrading of the same type of buildings as in Stellaris1, where you at least knew exactly what consequences there will be, has been replaced with a gameplay system where you need to babysit every planet and hope your ecconomy does not collapse because of pop growth or constructing a building.

Meanwhile space warfare... if you do everything right, there is no warfare... if you do wrong, you are dead.
 

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Wasn't the point of the new system to reduce micro? Now it is just utterly insane. Constantly having to build new jobs, housing, and 20 other things each time every planet gets a new pop has become the new grind. Look, im not being "Disrespectful" or "Toxic" but the game has never been more broken, slow, locked down and shackled than it is now. The AI is now totally broken and I can't even fathom trying multiplayer with how tedious managing planets and lag have become. I just dont see the point anymore. My last dozen games post 2.0 have all been "sit around, be stronger than all the AI, build things, wait to build more things, wait for things to happen (awakened empires, crisis) when they do happen oh they are broken, well that was a good 12 hours spent!" I have not seen ONE awakend empire do ANYTHING post 2.0... I'm not trying to bag on the devs so please don't come along and delete this but I have to say the game's playability and fun has taken a nosedive. It feels like they took the chain and wheels off a bicycle and added 2 new bells and a whistle. No matter how many streamers, ribbons, or bells you keep adding the bike is not going to do much when you took it's wheels.


When I first started the expac I was absolutely overwhelmed. I would completely have agreed.

Now, I fully disagree. The micro is really not bad. That is, unless you obsessively need to balance all resources constantly. My current (planet) gameplay is such: colonize everything I can as early as possible. Build Districts as you feel a need and focus on mineral districts. Don't worry about amenities. Don't worry about expansion penalties. As colonies develop, build districts to cover the deficits in food/energy. Specialize planets to specific district sets if they dominate a planets locations. Try to put up a few consumer goods and then try to always have an alloy or two on each world. perhaps throw some unity/science buildings on planets as population allows.

I think the most important factor is how slow population grows; I almost always try to maximize this and between expanding, exploring and trying to out compete neighbors, my mid-late game is just checking through planets to see if my population is within 5 of my total jobs, and then I build something on that planet for the impending population. If housing becomes a problem, then I build 1-2 City districts. Once you get the flow of 'check if pop is close to jobs', its really kinda nice since each time you build something its relative to the need or want of the current population level. In the past, I just built out a world as soon as it was colonized.
 

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I agree with you. Somewhat.

We have to adjust our paradigms a bit, I think. One can still prebuild planet districts; later on in the game I often do. Buildings are different, but I have a suspicion that those are supposed to be microed to an extent, only because I think the design direction is that we have a few handful of planets that contain most of our manufacturing/research.

The sector system is okay-ish as far as decision making is concerned. I find setting it to production or balanced is good enough. I end up going through my planets every so often just to make sure nothing crazy is being done.

On the whole I agree that the economy seems to be much more sensitive to small changes than it used to be, and that is somewhat alarming.
 

Yinoguns

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I have to agree so far, I used to play 1hr in the mornings before work; I was doing this for a while with the new update until I found that it felt slower and as mentioned; every time a new pop or building appears you have to go micro the hell out of it; it feels less clear what I have or could lose just by trying to make more jobs, etc.

Now granted this does seem more "realistic" but it's also alot more investment from the player; I enjoyed Stellaris and I hope I still will; but for now I won't be re-playing until the AI is sorted as I don't want an easy game due to stupidity.

Unforchently, I almost completed my first playthrough when the update happened, so this might mean never getting the achievements I could have gotten before the micro-overhaul :(
 

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2.2 economics is stronger and funner IMO, but it more than before requires working sectors. We all said this was what would happen if it was rushed to release before christmas, might also have to do with Wiz' resignation. At least they have said Stellaris would go into a fixing period for a good while, which hopefully clears some more problems.
 

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In the early game and max 20 planets, I react to the outliner symbols ( there is also a tiny outliner for planets mod ), when I have grown bigger, I make a Census every 5 years and even 120 Planets goes fast, once you are familiar with the new system. I have my patterns for developing planets and micro can never done good by an AI, regardless which game, if it's about strategic decisions. Just don't overbuild at begin.
 

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I think if you compare the amount of clicking between the old and new systems, you will find a significant decrease.
 

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Yeah ...can't even focus on wars now because every few months your economy is lurching towards a new shortage of some resource and you now need to fix things before the next shortage comes along. And you can't plan a planet ahead as before. In the past, I could queue up certain buildings I consider strategic and then park that planet with the sector. But now you can't...the game literally forces you to revisit a planet every time a new building slot pops up. And try build those structure in advance and suddenly the planet is starving because all the farmers decided to instantly become researchers. Total micro hell. I've reverted to 2.1

Agreed, plus with unemployment due to demotion are quite long. Pop growth are my main focus for 2.2 now.
 

Rillian1980

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Imho you only need to micro your core worlds where they are specialising in something. I have planets devoted to research alloys etc. Your colonies just build districts and as someone said higher up just check them every few years.

To build decent fleets and beat the current ai you don't need to develop every planet which I agree is micro heavy

Also I think the devs have stated more automation is coming during the post support
 

McGrey

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I would also add that not all micro is bad per se. Having to mindlessly upgrade 100 mines was bad micro. Having to think how to develop which planet in which way is good micro in my book and gives you something to do besides wars. (Granted, that might be because I tend to avoid wars and play the game more like a city builder in the first place...)
 

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If your economy is lurching towards a critical shortage every few months then the problem is that you are playing badly.

I can imagine that for resettling empires (I haven't played one into endgame yet) would have a ton of micro once planets started to fill up. As Egalitarian you can't resettle anyway and eventually planets become basically done and you just mostly ignore them at that point.
 

The Boz

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I would also add that not all micro is bad per se. Having to mindlessly upgrade 100 mines was bad micro. Having to think how to develop which planet in which way is good micro in my book and gives you something to do besides wars. (Granted, that might be because I tend to avoid wars and play the game more like a city builder in the first place...)
Then again, having to click to check 100 mines, and NOT do anything, is bad micro.
 

maxp779

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Couldn't agree more OP. I am limiting myself to small galaxy sizes because as a wide player anything more is just unplayable for me. Far too much micro.

And yeah the game has never been in a worse state than it is now. 2.0 was a big change... but it was playable for me and it got better over time. I am hoping the same happens with 2.2 but yeah it definitely needs a lot of work. I don't often post here but what they did to sectors and the crazy increase in micro has encouraged me to post my thoughts here.
 

Leon12

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If your economy is lurching towards a critical shortage every few months then the problem is that you are playing badly..

Precisely this. I see a lot of people here freaking out over a single unemployed pop and constantly building buildings in every available slot, which is silly and will spectacularly crash your economy unless you're going for some arcane "overproduce a rare resource and sell it on the market" style empire.

Your worlds can handle a bit of unemployment. What you need is a healthy balance of basic resources before you start refining them into fancy stuff. Stop checking every planet every three seconds and pumping them full of half-empty buildings.

Plan your economy ahead so you avoid shortages and always make sure you have the basics covered. You should be acting instead of reacting. If you're constantly reacting to shortfalls then something is very wrong with your basic economic setup.