DrunkenPanda said:
If you survive the war, and say at best take a province or 2 from mexico, what do I do after the war? It seems pretty um slow from there.
In Victoria as released, Texas can make money by trading tech. This can be used to finance African colonization, or internal improvement. Paper typically becomes available to Texas on the WM in the early 1840s, and the other goods needed to promote POPs to craftsmen can also be gained by then, by setting buy orders for them if < 1000 at the beginning of the game.
Texas can always challange Mexico to a rematch, if it feels strong enough. When the ACW starts, Texas can ally with one side or the other and take part. And so on. It is true, however, that in Victoria 1.02 Texas can be a bit of a slow start.
In Victoria Improvement Project, we've added a variety of events for Texas based on historical research, which should make the starting years more interesting. Besides allowing an historical start via the Treaty of Velasco, alternate history options are included. A player has the opportunity of, among other things, instituting a military dictatorship in 1837, which leads to a more imperialistic path for Texas. In 1840 and 1841 there are revolts in Northern Mexico and Yucatan which Texas can take advantage of, albeit at the cost of another war with Mexico. The player also gets to experience things like the Indian Wars, and an expanded list of political parties, which can make politics more interesting. These are just a few of the things that have been added.
If you're interested in playing Texas, you should check out the VIP North America thread. We have a Yahoo web page on which event files with the new events are posted. You can just replace the Paradox files with these, and you'll be able to test the new events. (More continue to be added.)