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RELee

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Yes. It is referred to as the US-Mexican Border Dispute. It is not guaranteed to fire 100% as there are other paths that can be taken, but it is in there. ;)
 

RELee

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I have a bit of time to kill. Allow me to elaborate.
#########################################################################
# The US-Mexican Border Dispute
#########################################################################
event = {
id = 14103
random = no
country = USA

trigger = {
exists = MEX
flag = { name = flg_USA_MEX_tension value = 1 }
NOT = { war = { country = USA country = MEX } }
random = 10
NOT = {
peace_treaty = { country = USA country = MEX }
}
}

name = "EVT_14103_NAME"
desc = "EVT_14103_DESC"
style = 0

date = { day = 1 month = january year = 1836 }
offset = 30
deathdate = { day = 30 month = december year = 1920 }

action_a = {
name = "ACTIONNAME14103A" # Let us have a war
command = { type = trigger which = 14805 } # Mexico
}
action_b = {
name = "ACTIONNAME14103B" # Reconciliate
command = { type = relation which = MEX value = 100 }
command = { type = prestige value = -5 }
}
}

Basically, if Mexico has refused to sell Texas to the US, and there is currently no war in progress or a peace treaty effect, there is some random chance (OHgamer can probably give exact %'s) that there will be war, with a much lesser chance that the US will wimp out and settle for a prestige loss in order to improve relations. Of course, if you are the US, then you make that decision of whether to go to war or wimp out yourself.

It looks as if the engine starts looking for conditions at the beginning of the game and continues to check until 1920, so you can't expect it to hit on the historical date, assuming I am interpreting the script correctly. :wacko:

That's all I have to say about that.
tom.jpeg
 

OHgamer

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With this event, there is a 1 in 10 chance it will fire (random = 10) for the USA each time all of the triggers are met. The triggers are checked by the game engine once every 30 days (offset = 30) between the date and deathdate of the event.

There is a 95% chance that the USA AI will choose the A choice and threaten war, and a 5% chance it will make the ahistorical B choice and not do anything.

If it chooses A, then there is IIRC a 95% chance AI Mexico will DoW USA in the event triggered by the A choice the USA made, and 5% that it will give in and cede territories.
 

Corbett

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OHgamer said:
With this event, there is a 1 in 10 chance it will fire (random = 10) for the USA each time all of the triggers are met. The triggers are checked by the game engine once every 30 days (offset = 30) between the date and deathdate of the event.

There is a 95% chance that the USA AI will choose the A choice and threaten war, and a 5% chance it will make the ahistorical B choice and not do anything.

If it chooses A, then there is IIRC a 95% chance AI Mexico will DoW USA in the event triggered by the A choice the USA made, and 5% that it will give in and cede territories.

So, in short, there is a 9.025% chance every thirty days that a war breaks out between Mexico and the United States.
 

OHgamer

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Corbett said:
So, in short, there is a 9.025% chance every thirty days that a war breaks out between Mexico and the United States.

If the triggers are met.

and once the event fires, it will not fire again, it is not a persistent event
 

unmerged(80698)

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Thanks! This is what I love about the paradox forums, clear consise information delivered as fast as possible. Although I've already decided to not wait, I'm just going to fire it on the historical DOW date instead of waiting. Thanks again!

EDIT: Okay offtopic, but the only reason I don't want to get Rev. is because I want more control over my industry. Can I turn the capitalists building things off?
 
Last edited:

OHgamer

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TheMonkeyMon said:
Thanks! This is what I love about the paradox forums, clear consise information delivered as fast as possible. Although I've already decided to not wait, I'm just going to fire it on the historical DOW date instead of waiting. Thanks again!

EDIT: Okay offtopic, but the only reason I don't want to get Rev. is because I want more control over my industry. Can I turn the capitalists building things off?

can't turn it off, but you can easily control their building by manipulating tax levels or appointing interventionist (which allow you to expand factories), state capitalism (allow you to expand and build) or command economy. The only FoG where you have no control at all is laissez faire.
 

Graf Magnus

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Argh, I think I won't buy it then. I perfer to just choose exactly which type of factories I'm building, the places, when they get expanded and stuff. Guess I won't buy it.

Revolutions has a lot more to it. I find it more interesting finding a way to manipulate my population and have them vote for state capitalist or interventionist parties. I certainly see it as more realistic. Up to you.
 

RELee

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Don't forget about railroads. They are free too! Rev is worth it just for the convenience of not having to build the railroads in every province.
 

shasla6

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It's worth it for manual pop splitting alone, in my twisted opinion. Colonization is nearly impossible otherwise. Of course, it carries other disadvantages in this regard.