Metalheads should be a civic!

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Dazz

Second Lieutenant
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Apr 10, 2017
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If it's the first time you hear the word "Metalheads":

it's currently a special AI personality that can only appear if the following conditions are met:
  • Is Militarist
  • Is Materialist
  • Is Xenophobe
  • Has the trait Strong
  • Has the trait Industrious

Metalheads don't engage in diplomacy and always have -1000 opinion towards everyone.

Metalheads and Fanatic Purifiers were the only two AI personalities to have -1000 opinion towards everyone and always purges xeno pops. Since now Fanatic Purifiers is a civic, why not make Metalheads a civic?

I would make that civic like that:
  • Conditions:
    • Has the civic Mechanist
    • Is Militarist
    • Is Xenophobe
  • Effects:
    • Cannot be added or removed after game starts.
    • Starts the game with the trait Cybernetic and the technology Droids.
    • Cannot follow Psionic or Biological ascension path.
    • Cannot take the ascension perk "The Flesh Is Weak" but can take the ascension perk "Synthetic Evolution" without taking the former.
    • Cannot engage in diplomacy with non-cyborg organic empires or rougue servitors and gets -1000 opinion to/from them. Has an exclusive total war casus belli against them.
    • Can use Armageddon bombardment stance.
    • Non-cyborg organic pops must be assimilated or exterminated; if you achived Synthetic Evolution, instead organic pops must be assimilated or exterminated.
    • Robots and cyborgs must have full citizen rights; if you achived Synthetic Evolution, instead only robots must have full citizen rights.
    • Gains some society research for each assimilated organic pop.
    • Gains some minerals for each purged organic pop and each dissembled robotic pop.
    • Monthly influence: +2
    • Robot upkeep cost: -10%
    • Robot assembly speed: +33%
    • Naval Capacity: +33%
    • Ship hull points and army health: +25%
    • Ship and army build cost: -25%
  • Flavor Text:
    • ......And they find it out that the flesh is weak. They soon invented cybernetic implants and decided to make every sapient creature in this universe to adapt their way, or die.

What do you think?
 

Wolfgang I

Lt. General
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The AI can switch in/out of the personality. In one of my games ages ago my neighbor switched to it and I only noticed it when that empire started destroying enclaves inside its territory as it got the attack neutrals characteristic.