Some of this info is similar to another thread, but I'm focused on the "meta" and "strategy" of such a faction. With Romania receiving some historical attention in the upcoming DLC, an interesting implication arises.
Background:
For those who are not aware, in the interwar years, Poland and Romania signed a defensive alliance called the "Cordon Sanitaire" in the early 1920s aimed at containing the Soviet Union. In 1927, they expanded this alliance to include any aggressor. This alliance was still active even as Germany invaded Poland in 1939; however, Poland did not call Romania into the war hoping to use its ports to ferry allied supplies through safely while Polish troops held out in a pocket in Southeastern Poland-- the "Romanian Bridgehead Strategy". This contingency plan though was ruined when the Soviet Union also declared war on Poland.
Crown Prince Michael of Romania with Polish Foreign Minister Józef Beck in Warsaw, 24 May 1937
Though the exact details are uncertain, if Paradox goes the historical route, there is a good chance that Poland and Romania could start "allied" with non-aggression pacts and guarantees on each other by default in the 1936 bookmark.
Starting Capabilities:
If this happens, in the early game, the "Cordon Sanitaire" is effectively a pseudo-major. The combined industrial capability of Poland and Romania is in terms of factory count (49)[16M, 3D, 30C]. This is the exact same number as France (50)[6M, 8D, 36C] or Italy (50)[19M, 11D, 20C], less of it being tied in dockyards.
More importantly, Poland starts with 40 divisions and Romania starts with 31. This gives the Cordon Sanitaire a whopping 71 divisions at start to bear on any potential attacker. For comparison, Germany starts with 30 divisions. Italy starts with 39 though their templates are smaller with 6x inf. Only the Soviet Union could initially keep them in check solo early on, but Trotsky and the Great purge always linger in the shadow.
Political Potential:
As it stands, the Sanitaire Cordon is a very scary force to be reckoned with early game. With the very powerful Polish Revanchism early focus and quickness for which Romania can upgrade it into a full faction, the CS can be quite an early game bully. One should note very conveniently that the timing for the two foci happens to synchronize just perfectly. Revanchism's quicker war goal speed will let you out-race axis powers if they also decide to DOW in response if they notice your war goals. Romania itself also appears to have many quick foci to secure a few balkan countries assuming no other special requirements. Expansion in two directions at once is a certainly possible.
Military Strategies:
Rapid military expansion through conquest is essential. Although the CS' starting military is strong on paper, with time, the more powerful majors will very quickly outpace you otherwise. On a tactical level though, several options are available. Here are just some:
This duo has quite the potential for mechanization. Romania has oil and Poland has enough steel to provide for Romania's early military factories. Cross-trading has obvious benefits.
Poland has the unique ability to rush Mechanization tech by late 1936 thanks to their 75% motorized research time focus. Since 20 mil experience comes on the way to get revanchism, you can easily pump out many cheap hybrid cavalry-mechanized divisions that have an armor rating greater than 4 which can't be pierced by weapons 1 or greater than 5 which can't be pierced by weapons 2 or artillery.
A unique ability that Poland has is minister stacking. A cavalry division benefits from infantry advisers as well in addition to cavalry. If the template counts as cavalry-dominant, having a inf adviser and cav adviser creates a +20/+25% combat bonus. Only Poland and some other 1 state minors have both an infantry adviser and a cavalry adviser. Given mech's high base base defensive stat to multiply from, you suddenly have the basis for a very powerful division. Toss in some additional multiplicative stacking from decryption advantage and some AA to prevent an air superiority malus from eroding your high defensive stat. In the meantime, Romania has the starting techs, template, and resources to create tanks readily.
Some people knock the Polish tree for being "weaker" in industry than the generic tree but it does have some advantageous quirks that I think some should appreciate more. Should an early war declaration be imminent by the SU, a greater-axis, or a Moscow-Berlin Axis, building forts quickly is in order. If you're willing to sacrifice the 4th research slot early on, the quick availability of 2x industry research bonuses right away allows a player to research construction 3 by early 1937. Going something like
Strengthen_State -> Industry_Research_Tech_Team -> 4_year_plan -> Defensive focus -> civ_factory_focus -> Central_Ind_Region -> civ_factory_focus -> other_foci-> Construction_focus
Including free trade, this allows you quickly accumulate a 35% then 45%, then 55%, then 65% and finally 85% construction bonus in a very short order to produce forts at an alarming rate. Poland and Romania have many rivers and the area between the two is very mountainous, creating many opportunities to form tough pockets of resistance that can hold indefinitely through narrow combat width and force rotation micro. Romania's starting research in tanks and military focuses allow for high quality tank destroyers to deal with any potential armored spearhead without too much investment.
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As it stands, some interesting co-op play-through and multiplayer game potential is there.
Thoughts?
Background:
For those who are not aware, in the interwar years, Poland and Romania signed a defensive alliance called the "Cordon Sanitaire" in the early 1920s aimed at containing the Soviet Union. In 1927, they expanded this alliance to include any aggressor. This alliance was still active even as Germany invaded Poland in 1939; however, Poland did not call Romania into the war hoping to use its ports to ferry allied supplies through safely while Polish troops held out in a pocket in Southeastern Poland-- the "Romanian Bridgehead Strategy". This contingency plan though was ruined when the Soviet Union also declared war on Poland.
Crown Prince Michael of Romania with Polish Foreign Minister Józef Beck in Warsaw, 24 May 1937
Though the exact details are uncertain, if Paradox goes the historical route, there is a good chance that Poland and Romania could start "allied" with non-aggression pacts and guarantees on each other by default in the 1936 bookmark.
Starting Capabilities:
If this happens, in the early game, the "Cordon Sanitaire" is effectively a pseudo-major. The combined industrial capability of Poland and Romania is in terms of factory count (49)[16M, 3D, 30C]. This is the exact same number as France (50)[6M, 8D, 36C] or Italy (50)[19M, 11D, 20C], less of it being tied in dockyards.
More importantly, Poland starts with 40 divisions and Romania starts with 31. This gives the Cordon Sanitaire a whopping 71 divisions at start to bear on any potential attacker. For comparison, Germany starts with 30 divisions. Italy starts with 39 though their templates are smaller with 6x inf. Only the Soviet Union could initially keep them in check solo early on, but Trotsky and the Great purge always linger in the shadow.
Political Potential:
As it stands, the Sanitaire Cordon is a very scary force to be reckoned with early game. With the very powerful Polish Revanchism early focus and quickness for which Romania can upgrade it into a full faction, the CS can be quite an early game bully. One should note very conveniently that the timing for the two foci happens to synchronize just perfectly. Revanchism's quicker war goal speed will let you out-race axis powers if they also decide to DOW in response if they notice your war goals. Romania itself also appears to have many quick foci to secure a few balkan countries assuming no other special requirements. Expansion in two directions at once is a certainly possible.
Military Strategies:
Rapid military expansion through conquest is essential. Although the CS' starting military is strong on paper, with time, the more powerful majors will very quickly outpace you otherwise. On a tactical level though, several options are available. Here are just some:
- Mechanized Offensive
This duo has quite the potential for mechanization. Romania has oil and Poland has enough steel to provide for Romania's early military factories. Cross-trading has obvious benefits.
Poland has the unique ability to rush Mechanization tech by late 1936 thanks to their 75% motorized research time focus. Since 20 mil experience comes on the way to get revanchism, you can easily pump out many cheap hybrid cavalry-mechanized divisions that have an armor rating greater than 4 which can't be pierced by weapons 1 or greater than 5 which can't be pierced by weapons 2 or artillery.
A unique ability that Poland has is minister stacking. A cavalry division benefits from infantry advisers as well in addition to cavalry. If the template counts as cavalry-dominant, having a inf adviser and cav adviser creates a +20/+25% combat bonus. Only Poland and some other 1 state minors have both an infantry adviser and a cavalry adviser. Given mech's high base base defensive stat to multiply from, you suddenly have the basis for a very powerful division. Toss in some additional multiplicative stacking from decryption advantage and some AA to prevent an air superiority malus from eroding your high defensive stat. In the meantime, Romania has the starting techs, template, and resources to create tanks readily.
- Defensive Contingency
Some people knock the Polish tree for being "weaker" in industry than the generic tree but it does have some advantageous quirks that I think some should appreciate more. Should an early war declaration be imminent by the SU, a greater-axis, or a Moscow-Berlin Axis, building forts quickly is in order. If you're willing to sacrifice the 4th research slot early on, the quick availability of 2x industry research bonuses right away allows a player to research construction 3 by early 1937. Going something like
Strengthen_State -> Industry_Research_Tech_Team -> 4_year_plan -> Defensive focus -> civ_factory_focus -> Central_Ind_Region -> civ_factory_focus -> other_foci-> Construction_focus
Including free trade, this allows you quickly accumulate a 35% then 45%, then 55%, then 65% and finally 85% construction bonus in a very short order to produce forts at an alarming rate. Poland and Romania have many rivers and the area between the two is very mountainous, creating many opportunities to form tough pockets of resistance that can hold indefinitely through narrow combat width and force rotation micro. Romania's starting research in tanks and military focuses allow for high quality tank destroyers to deal with any potential armored spearhead without too much investment.
------------------------
As it stands, some interesting co-op play-through and multiplayer game potential is there.
Thoughts?
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