• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Aug 1, 2001
2.744
1
Visit site
I am getting tired of using the word "gamey". It doesnt convey the meaning that a lot of people want the word to convey. I think this was the problem that Archduke encountered when trying to inform people what Machiavelli was all about. Bib's long post about what Spain will do also encapsulates this view. But people have had trouble distilling the concept into a word that we can use to describe things accurately. Therefore, I draw upon my personal experience in pen-and-paper RPG games to solve this problem.

Meta-game thinking is a term from pen-and-paper RPG games. I do not know the extent of the word's usage across the vast array of gaming systems out there. However, I do know for certain that the term is specifically used by the Dungeons and Dragons development team. The following passage is taken from the Dungeon Master's Guide for Dungeons and Dragons 3rd Edition.

"I figure there'll be a lever on the other side of the pit that deactivates the trap," a player says to the others, "because the DM would never create a trap that we couldn't deactivate somehow". That is an example of meta-game thinking. Any time the players base their character's actions on logic that depends on the fact that they're playing a game, they're using meta-game thinking. This should always be discouraged, because it detracts from the real roleplaying and spoils the suspension of disbelief.

Surprise your players by foiling meta-game thinking. Suppose there is a lever on the other side of the pit, for example, but it is rusted and useless. Keep your players on their toes, and dont let them second-guess you. Tell them to think in terms of the game world, not in terms of you as the DM. In the game world, someone made the trap in the dungeon for a purpose. Figure out the reasons for what they have done, and the PCs will need to do the same.

In short, when possible you should encourage the players to employ in-game logic. Confronted with the situation given above, an appropriate response from a clever character is "I figure there'll be a lever on the other side of the pit that deactivates the trap, because the gnomes who constructed the trap must have a means to deactivate it." In fact, this is wonderful -- it shows smart thinking as well as respect for the verisimilitude of the game world.


Meta-game thinking is thinking from the perspective of a human playing a game and not the subject of the game. All to often, we slip into meta-game thinking and it messes up our games. EU2 is not just a wargame, or an empire-building game, but also a historical game. And with that historical essence comes role-playing.

As humans in the year 2003, we have access to broad historical knowledge. Also, the game engine is transparent. We can read event files, monarch files, etc. We can save, hit F12, type columbus, look around, and reload. We have these tools at our disposal.

The countries we are playing did not. Spain did not hand over Rousillon to France peacefully in 1492 because it gave France permanent CB and Spain wanted peace so they could get over to the Aztecs by 1495. England did not sell Calais for a paltry sum to prevent costly war with France while she planned total annihilation of the Scottish and saved up money for John Cabot whom she knows spawns in Anglia in 1497.

I think this is the very heart of the Machiavelli concept. The idea is to crush this kind of thinking. Because it turns the game into Civilization. It turns the game into Age of Empires. It defeats the whole purpose of the game; to stand in the shoes of those who once were.

We tell ourselves we are just making better decisions than them, but we arent. We are making decisions they could NEVER have made. And that is the problem; information. We have it and they didnt. France didnt stay aristocratic for the cheap cavalry and better diplo rating. Spain didnt stay narrow-minded for the extra colonists and merchants. They made their decisions for different reasons.

I think that the term "meta-game thinking" is a good term and one that we should start using. Gamey is overused and no longer accurate. Lets use a term that actually describes what we are talking about.
 

Owen

Field Marshal
43 Badges
Apr 23, 2002
3.775
0
  • Stellaris: Apocalypse
  • Crusader Kings II: Way of Life
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Pre-order
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • 500k Club
  • Cities: Skylines
Ryoken, I think there's a difference. EU2 has the potential to be a historical roleplaying game, as Machievelli has shown beyond all doubt, but it can also be approached as a historical computer game. Which you do yourself is personal preference.

I think there is a difference between "meta-game thinking" and "gamey". An example of "meta-game thinking" would be choosing to go defensive for the forts from random events rather than offensive for +1 shock. Examples of "gamey" play from Saturday's Tsunami include taking 30 loans due to lag (7ThSiGn) or minimising tolerance to your own religion while losing a war (Michaelis, possibly others). Players in Tsunami are not expected to refrain from "Meta-game thinking", otherwise they'd find it very hard explaining the number of troops that ai nations can field (we were playing on very hard).
 

TheArchduke

Doing his own thing
85 Badges
Oct 10, 2001
8.072
78
  • Cities: Skylines
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 200k Club
  • 500k Club
  • Magicka
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Victoria 3 Sign Up
  • Diplomacy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • A Game of Dwarves
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III Collection
  • Heir to the Throne
I think Ryoken has a point here and I especially like "Meta-game Thinking" more than "gamey".;) Now we just need a short term for "Meta-game Thinking".;)
 

RedPhoenix

Lt. General
24 Badges
Jan 15, 2003
1.669
11
Visit site
  • Stellaris: Synthetic Dawn
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
ohh my, seems like ryoken has stepped to the side of light, I remember you used to think very differently ryo :)

I'm impressed, really.


A game doesn't have to be machiavelli to be great though, and I for one did not find it as massively roleplaying as it claims to be when I played it a couple sessions. It still is a fun game and a good effort and what it wants to achieve.

A midway would be the best, where players attempt to do their best to get away from the meta game thinking as you put it, but still are not forced to excessively roleplay.

The whole concept of EU2 is in the end too simplistic to fully portray the reasons and motivations why monarchs chose their actions, these things simply don't have the same benefits and reasons behind them as they did.

There are different kinds of games,

#1 game you play to win at all cost (or just screw around cuz its cool, france and spain form an alliance and go for allied victory or something then maybe slug it out when they have destroyed all other players. Or play with your friend and because you are friends you stay allied the entire game playing for allied victory, or you play by personal emotions and the "so called" sense of honor too many people like to use these days, you backstab me you are a bitch and I'll quit and never play with you again).

#2nd variety you play to only roleplay your nation, totally ignore VP as they have no meaning in a roleplaying game. There is no winner in this one, only nations who roleplay them selves.

#3rd variety would be to somehow merge these 2, into something that would create a feeling that you are truly part of a living breathing world, but still not forced to roleplay and forsake trying to win the game. This is something I'd really hope all my games end up being atleast, naturally it seems diffuclt to do unless you can have some method of picking only players who would fill this criteria, and not do the things mentioned in #1, #2 would be ok this game, and should be encouraged but not forced upon, this would be my ideal game.
 
Last edited:

Damocles

Field Marshal
55 Badges
Mar 22, 2001
6.905
218
Visit site
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Deus Vult
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • 500k Club
  • Victoria 2
Originally posted by RedPhoenix

#1 game you play to win at all cost (or just screw around cuz its cool, france and spain form an alliance and go for allied victory or something then maybe slug it out when they have destroyed all other players. Or play with your friend and because you are friends you stay allied the entire game playing for allied victory, or you play by personal emotions and the "so called" sense of honor too many people like to use these days, you backstab me you are a bitch and I'll quit and never play with you again).


LOL. That covers about 99 percent of all games.
 

BiB

Comité du Salut Public
21 Badges
Jan 25, 2001
27.838
10
forum.paradoxplaza.com
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis III
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
Originally posted by RedPhoenix
A game doesn't have to be machiavelli to be great though, and I for one did not find it as massively roleplaying as it claims to be when I played it a couple sessions. It still is a fun game and a good effort and what it wants to achieve.

The thing is that realistically it really is rather useless to conduct RPG diplomacy with a player who will not be there next session.

Trouble with this metagame thing, while it would be very nice and all, is that pretty much every experienced player already knows all the goods and already knows where the lever is even if he is trying hard to not look for outgame solutions.
 
Aug 1, 2001
2.744
1
Visit site
I agree with you BiB. Here is something you rarely think about:

Try to remember what it felt like when you first played EU. The very first game. When you sent Columbus out into the Terra Incognita. You didnt intuitively know the fastest route to Savannah, Bermuda, Tortgua, Table, Uruguay, etc. You were actually exploring! That has been totally lost and can never be recovered! :(

I wish I could resurrect that feeling. But I cant. RPG is the only way to even get close, imho.
 

ForzaA

Thalassic QA
Paradox Staff
QA
69 Badges
Apr 1, 2001
10.288
1.546
  • Rome Gold
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • King Arthur II
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Imperator: Rome Sign Up
  • Dungeonland
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • A Game of Dwarves
  • East India Company Collection
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
Originally posted by ryoken69
ITry to remember what it felt like when you first played EU. The very first game. When you sent Columbus out into the Terra Incognita. You didnt intuitively know the fastest route to Savannah, Bermuda, Tortgua, Table, Uruguay, etc. You were actually exploring! That has been totally lost and can never be recovered! :(


i still usually end up with columbus around Bermuda :(
 

BiB

Comité du Salut Public
21 Badges
Jan 25, 2001
27.838
10
forum.paradoxplaza.com
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis III
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
Originally posted by ryoken69
I agree with you BiB. Here is something you rarely think about:

Try to remember what it felt like when you first played EU. The very first game. When you sent Columbus out into the Terra Incognita. You didnt intuitively know the fastest route to Savannah, Bermuda, Tortgua, Table, Uruguay, etc. You were actually exploring! That has been totally lost and can never be recovered! :(

I wish I could resurrect that feeling. But I cant. RPG is the only way to even get close, imho.

I didn't kow what BB was and as people kept attacking me with no regard for their own safety I was really thinking "WTF" all the time :D I still have a low BB fixation :D
 

TheArchduke

Doing his own thing
85 Badges
Oct 10, 2001
8.072
78
  • Cities: Skylines
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 200k Club
  • 500k Club
  • Magicka
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Victoria 3 Sign Up
  • Diplomacy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • A Game of Dwarves
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III Collection
  • Heir to the Throne
Originally posted by ryoken69
Try to remember what it felt like when you first played EU. The very first game. When you sent Columbus out into the Terra Incognita. You didnt intuitively know the fastest route to Savannah, Bermuda, Tortgua, Table, Uruguay, etc. You were actually exploring! That has been totally lost and can never be recovered! :(

Those were times.;) *sigh*
 
Aug 4, 2001
2.082
0
holmanserver.homeip.net
That'd be something to hope for in EU3. The New World, the water route to India, and the entire Pacific ocean area could be randomly generated terrain at the start of a campaign. Europe, the Middle East, and Asia would always be the same in order to keep a historical flavor, but you'd never know exactly where the Aztecs or Incas are, just that they exist.
 

TheArchduke

Doing his own thing
85 Badges
Oct 10, 2001
8.072
78
  • Cities: Skylines
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 200k Club
  • 500k Club
  • Magicka
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Victoria 3 Sign Up
  • Diplomacy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • A Game of Dwarves
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III Collection
  • Heir to the Throne
Originally posted by Fate
That'd be something to hope for in EU3. The New World, the water route to India, and the entire Pacific ocean area could be randomly generated terrain at the start of a campaign. Europe, the Middle East, and Asia would always be the same in order to keep a historical flavor, but you'd never know exactly where the Aztecs or Incas are, just that they exist.

Only as an option and I wouldn´t take it..
 

Peter Ebbesen

the Conqueror
61 Badges
Mar 3, 2001
16.910
4.844
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
Originally posted by Fate
That'd be something to hope for in EU3. The New World, the water route to India, and the entire Pacific ocean area could be randomly generated terrain at the start of a campaign. Europe, the Middle East, and Asia would always be the same in order to keep a historical flavor, but you'd never know exactly where the Aztecs or Incas are, just that they exist.
They did this, New World Random, Old World fixed, in Imperialism (I or II, I know longer remember which) and it sucked bigtime.
 

Damocles

Field Marshal
55 Badges
Mar 22, 2001
6.905
218
Visit site
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Deus Vult
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • 500k Club
  • Victoria 2
Originally posted by Peter Ebbesen
They did this, New World Random, Old World fixed, in Imperialism (I or II, I know longer remember which) and it sucked bigtime.

Thats because for some reason, random world generators are never capable of creating realistic geography. It just ends up being a bunch of medium sized ugly islands. No random geography generator could ever come up with the Mediterranean ocean, or the Gulf of Mexico and the Caribbean...Our world is almost too perfect to be random..
 

TheArchduke

Doing his own thing
85 Badges
Oct 10, 2001
8.072
78
  • Cities: Skylines
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 200k Club
  • 500k Club
  • Magicka
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Victoria 3 Sign Up
  • Diplomacy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • A Game of Dwarves
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III Collection
  • Heir to the Throne
Originally posted by Peter Ebbesen
They did this, New World Random, Old World fixed, in Imperialism (I or II, I know longer remember which) and it sucked bigtime.

Yep and the Europe Scenario saw France always eaten up by Great Britain.;)
 

ForzaA

Thalassic QA
Paradox Staff
QA
69 Badges
Apr 1, 2001
10.288
1.546
  • Rome Gold
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • King Arthur II
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Imperator: Rome Sign Up
  • Dungeonland
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • A Game of Dwarves
  • East India Company Collection
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
Random world generation was in Imperialism 2 for sure, i had some pretty nice bays and meditteranean like seas in there... i think a decent result could be achieved with having set places from where an ocean or landmass, or archipel will grow, but a bit of random growth from there (all wishfull thinking :D ) would sure like to give that a try