Clerks are underwhelming in 3.0, especially in light of the limitations on pop growth and the reduced number of building slots, there's no need for "job sinks" in a post 3.0. Simultaneously Administrative Capacity became too simple to avoid or ignore with the introduction of Administrative Offices/Park buildings.
A Clerk job could produce 2 Trade Value and 2 Administrative Capacity, or something in that ballpark. Remove their Amenities production to put some emphasis on Jobs more specialized for Amenities, such as Entertainers and get rid of the Administrative Offices/Parks buildings.
A Clerk job could produce 2 Trade Value and 2 Administrative Capacity, or something in that ballpark. Remove their Amenities production to put some emphasis on Jobs more specialized for Amenities, such as Entertainers and get rid of the Administrative Offices/Parks buildings.