Does anyone else think that it's heavily unrealistic that throughout the game we have the same people living 400 years and being a diplomat or a merchant? I mean I don't know, I haven't played for a while, but it looks like they're just not dying.
I think that this part of the game should get a rework so that diplomats have age, death risk, skill and special ability like one could be better at improving relations with countries, the other with annexing and such. Same could go with merchants, skill level giving more trade power than just 2 per base, which would make players put different merchants to different nodes depending where would it be most prolific. Missionaries should also be able to have different tasks apart from converting because often they're just sitting living on tax money and colonists... I don't know.
Just an idea.
I think that this part of the game should get a rework so that diplomats have age, death risk, skill and special ability like one could be better at improving relations with countries, the other with annexing and such. Same could go with merchants, skill level giving more trade power than just 2 per base, which would make players put different merchants to different nodes depending where would it be most prolific. Missionaries should also be able to have different tasks apart from converting because often they're just sitting living on tax money and colonists... I don't know.
Just an idea.
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