Create a new class of "merchant ships' which can create trade routes between planets.
For instance, maybe you want to shift food and energy between systems. Should not be a problem. Merchant ships would constantly patrol back-and-forth between the associated worlds, making such trade possible. They should seek shelter in friendly systems near starbases during war like other civilian ships.
Each merchant ship should have a "capacity" so that it might only be able to transport a certain amount of resources back-and-forth. The main issue here is that it would require re-designing the trade system to use such ships, and not allow transfers greater than capacity. This might be good, actually. Right now, you can instantly transport a huge amount of minerals or energy with -- absolutely no commercial fleet whatsover.
While trading with a space empire all the way across the galaxy can balance your budget in a split second while in the middle of an intergalactic war... is that really how space trade should work?
Interstellar trade should also have some modest profit, so that there would be an incentive to building an interstellar merchant marine. In theory, specializing planets would have an even greater ROI. You'd also face the classic "guns or butter" with your ship capacity -- do you simply build warships, or do you build a massive merchant empire?
Anyway, I'd like to put the idea of trade ships forward for discussion, and see what people thought of the idea.
For instance, maybe you want to shift food and energy between systems. Should not be a problem. Merchant ships would constantly patrol back-and-forth between the associated worlds, making such trade possible. They should seek shelter in friendly systems near starbases during war like other civilian ships.
Each merchant ship should have a "capacity" so that it might only be able to transport a certain amount of resources back-and-forth. The main issue here is that it would require re-designing the trade system to use such ships, and not allow transfers greater than capacity. This might be good, actually. Right now, you can instantly transport a huge amount of minerals or energy with -- absolutely no commercial fleet whatsover.
While trading with a space empire all the way across the galaxy can balance your budget in a split second while in the middle of an intergalactic war... is that really how space trade should work?
Interstellar trade should also have some modest profit, so that there would be an incentive to building an interstellar merchant marine. In theory, specializing planets would have an even greater ROI. You'd also face the classic "guns or butter" with your ship capacity -- do you simply build warships, or do you build a massive merchant empire?
Anyway, I'd like to put the idea of trade ships forward for discussion, and see what people thought of the idea.
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