Merchant republics should not be penalized for tall play

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annulen

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Before 1.30, merchant republics had a limit of 20 state provinces and had republican tradition penalty after that. Since 1.30 this limit was replaced with +25% state governing cost. However, if merchant republic stays withing 20 provinces and develops them, it can easily hit governing capacity limit, and because of 25% penalty it would come quicker than with other government types.

I think this is somewhat unfair, as merchant republics should be encouraging tall play instead of penalizing it. At least, capital state should not consume government capacity (now it costs 25% of development because of aforementioned +25% penalty, while for other governments it's free).

The same considerations apply to Eastern Plutocracies which use all mechanics and bonuses/penalties of merchant republics since 1.31.
 

annulen

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Actually, this +25%/-25% governing cost modifier is geared for wide gameplay instead of tall: you are encouraged to grab a lot of lands outside of your home subcontinent and put everything into trade companies, while not developing your states at all. It kind goes against other features of merchant republics.

I think governing cost penalties and bonuses should be determined by province being a center of trade. It could look like this:
Province typeIs CoTSuggested GC modifier from government typeTotal GC modifier with suggested changes (no buildings etc.)Current GC modifier from government typeCurrent total GC modifier
Capital stateNo0%-100%+25%-75%
Capital stateYes0%-100%+25%-75%
Non-capital stateNo+25%+25%+25%+25%
Non-capital stateYes+12.5%+12.5%+25%+25%
Trade companyNo0%-50%-25%-75%
Trade companyYes-25%-75%-25%-75%
TerritoryNo0%-75%0%-75%
TerritoryYes0%-75%0%-75%

Here, CoT provinces states get lower GC penalty, and TC provinces get GC bonus only if they have CoT, otherwise they have normal cost.
 
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