Merchant Republics are dead. RIP Venice.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Frossa

Thread-derailing Nationalist
22 Badges
Jun 8, 2014
367
600
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Venice experienced multiple resurgences and only fell in the last few years of the game while Genoa dominated Europe through banking at its height. Merchant Republics becoming Empires or majors due to a player aware of what not to do is not unrealistic.
What I mean is that a merchant/burgher-dominated republican governmental form isn't exactly optimal for ruling over massive swaths of land. If we could see Genoa rise to prominence in the game via banking, that'd be great, but that's simply not part of the game.

And it's not like it's impossible to have more than 20 Provinces as a Merchant Republic, it just gets increasingly more difficult to maintain your current order, which makes sense. Do you expect the nobility, clergy and other factions to sit idly by as a merchant-ruled confederation takes over control of all their land? Merchant Republics don't have Estates, but I think it's a reasonable abstraction to have the interests of the non-merchant class be represented by deteriorating Republican Tradition.

And as mentioned several times before, Trade Leagues and Vassals are a way to still expand your influence. Transferring Trade Power no longer costs Relationship slots either, so that provides another option. I think a greater reliance on Subject management is an adequate way to portray the difficulties an early modern merchant-ruled republic would have faced when it comes to administration and stability.
 
  • 9
  • 8
Reactions:

Leninade

Second Lieutenant
62 Badges
Aug 28, 2012
181
148
  • Crusader Kings II: Charlemagne
  • War of the Vikings
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Lead and Gold
  • King Arthur II
  • Crusader Kings II
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Victoria 2
  • Europa Universalis III Complete
How will merchant republics be able to properly protect their trade against larger monarchies given the nature of the new sailor mechanic, not to mention the ever restrictive forcelimits.
 
  • 4
  • 1
Reactions:

WeissRaben

Gian Galeazzo Visconti #1 Fanboy.
95 Badges
Sep 29, 2008
6.949
5.461
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Surviving Mars: First Colony Edition
  • Semper Fi
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Reapers Due
What I mean is that a merchant/burgher-dominated republican governmental form isn't exactly optimal for ruling over massive swaths of land. If we could see Genoa rise to prominence in the game via banking, that'd be great, but that's simply not part of the game.

And it's not like it's impossible to have more than 20 Provinces as a Merchant Republic, it just gets increasingly more difficult to maintain your current order, which makes sense. Do you expect the nobility, clergy and other factions to sit idly by as a merchant-ruled confederation takes over control of all their land? Merchant Republics don't have Estates, but I think it's a reasonable abstraction to have the interests of the non-merchant class be represented by deteriorating Republican Tradition.

And as mentioned several times before, Trade Leagues and Vassals are a way to still expand your influence. Transferring Trade Power no longer costs Relationship slots either, so that provides another option. I think a greater reliance on Subject management is an adequate way to portray the difficulties an early modern merchant-ruled republic would have faced when it comes to administration and stability.
An excellent post. I'll state again that - of course in my humble opinion - I'll always back Paradox, if they decide to add more realistic constraints to the abomination that is blobbing in this game; but they keep tearing down the old home before building a new one. There's still no meaningful peacetime gameplay: a Merchant Republic should have to fiddle with its merchants (and merchant class) constantly, just like a monarchy should try to concentrate power in the hands of the state. As long as some cards aren't taken from V2 (a game you can play enjoyably without declaring war once), every attempt to correctly restrain expansion will only result in more boredom and frustration.
 
  • 8
  • 1
Reactions:

gabadur

Most Serene Doge
77 Badges
Mar 11, 2015
235
367
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Victoria 2
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
What I mean is that a merchant/burgher-dominated republican governmental form isn't exactly optimal for ruling over massive swaths of land. If we could see Genoa rise to prominence in the game via banking, that'd be great, but that's simply not part of the game.

And it's not like it's impossible to have more than 20 Provinces as a Merchant Republic, it just gets increasingly more difficult to maintain your current order, which makes sense. Do you expect the nobility, clergy and other factions to sit idly by as a merchant-ruled confederation takes over control of all their land? Merchant Republics don't have Estates, but I think it's a reasonable abstraction to have the interests of the non-merchant class be represented by deteriorating Republican Tradition.

And as mentioned several times before, Trade Leagues and Vassals are a way to still expand your influence. Transferring Trade Power no longer costs Relationship slots either, so that provides another option. I think a greater reliance on Subject management is an adequate way to portray the difficulties an early modern merchant-ruled republic would have faced when it comes to administration and stability.
Maybe limit states, not land. Trade companies??
 
  • 3
Reactions:

FleetingRain

Field Marshal
58 Badges
Aug 2, 2014
3.063
5.882
  • Europa Universalis IV
  • Surviving Mars
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings II
  • Stellaris
  • Pillars of Eternity
  • Imperator: Rome Sign Up
Only now I realized that the number of provinces threshold could have been number of state cores instead. Maybe even remove all state modifiers for MRs (so they would only have the 5 base ones) therefore forcing the MR to have a bunch of trade companies, colonial nations and territorial cores, maybe even inside their states.

Sigh.
 
  • 8
Reactions:

Isaios

Field Marshal
77 Badges
Dec 19, 2009
4.555
924
  • For The Glory
  • For the Motherland
  • Semper Fi
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Crusader Kings Complete
  • Europa Universalis 4: Emperor
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Victoria 2
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
It even counts Colonies... As in, it counts colonies from the moment you drop a Colonist down o_O Makes perf sense...
I like how achievement for Ragusa basically makes you have to blob since you need to guarantee the Ottomans, and at same time stay the merchant republic. Great achievement.

To be fair, if you grab the 20 best provinces you find in the region you're at about 400 dev right there, then build 3-4 100 dev marches, get some of the troop boosting ideas it only takes a couple wars to break the Ottomans. To be evil about it, you can use their former Turkish provinces yo build your pretty Marches as well. There're plenty of Cores there after all.
 

208

General
95 Badges
Jan 4, 2004
1.918
1.447
  • Europa Universalis IV: El Dorado
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Elven Legacy Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • A Game of Dwarves
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • Magicka
Why do people confuse "playing tall" with "playing pacifist"? You can still fight wars while playing tall, just don't take territory. Or is clicking the "create core" button somehow much more exciting than clicking a "increase development" button?
 
  • 12
  • 11
Reactions:

earlofbrigand

Major
69 Badges
Nov 15, 2013
797
633
  • Heir to the Throne
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Divine Wind
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Humanoids Species Pack
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Nemesis
  • Victoria 2
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
I'm playing as Venice with a trade league of Memmingham, Ravensburg, Augsburg, Sienna, Nuremberg, Ragusa, Mantua and The Knights. It's early days, but they can muster quite a few units between them, so if Austria try anything out of order, they'll get a good kicking.

I'm allied with France and Poland too - which doesn't harm things. All of this is easy to set up in a few years as Venice. Maybe the key is to only take a few key provinces - in Italy perhaps and beyond and then take things from there.
 
  • 1
Reactions:

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.451
38.866
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
Why do people confuse "playing tall" with "playing pacifist"? You can still fight wars while playing tall, just don't take territory. Or is clicking the "create core" button somehow much more exciting than clicking a "increase development" button?
Generally speaking, it's very hard to get a CB that covers "weaken your enemy long-term by a means other than taking their clay for yourself".
 
  • 11
  • 3
Reactions:

LordDamien

Lord of Shadows
54 Badges
Feb 9, 2013
2.082
740
  • Crusader Kings II: Charlemagne
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Stellaris - Path to Destruction bundle
  • Imperator: Rome - Magna Graecia
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normand 44 Sign-up
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Prison Architect
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • 500k Club
  • Europa Universalis IV
And that is why we have mods for this game ;). Fixes some of the problems with the base game. Which if this is a problem in the base game.. I am pretty sure a Mod will fix it :)
 
  • 11
  • 1
Reactions:

CrabHelmet

Field Marshal
59 Badges
May 14, 2013
2.654
4.864
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Chronicles
  • Surviving Mars
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Stellaris: Nemesis
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
Generally speaking, it's very hard to get a CB that covers "weaken your enemy long-term by a means other than taking their clay for yourself".

Also, there's not really much point in wars at all. You can't expand, so at best you can release nations (that inevitably get conquered again), return cores (you've normally returned everything quite relevant), or take some trifling sum of money that probably wasn't worth increasing your maintenance costs for.
 
  • 8
  • 1
Reactions:

SrgChris

Colonel
82 Badges
Dec 30, 2015
958
103
  • Sword of the Stars II
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • King Arthur II
  • A Game of Dwarves
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Magicka
  • Knights of Honor
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Magicka 2
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Hearts of Iron III
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Darkest Hour
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Stellaris
Why do people confuse "playing tall" with "playing pacifist"? You can still fight wars while playing tall, just don't take territory. Or is clicking the "create core" button somehow much more exciting than clicking a "increase development" button?

Yes coring is far more exciting. You have a sense of progress; of your country actually expanding. And sure you could compare getting bigger in size, having a bigger font and seeing more of your color on the map to seeing a few development values increase slowly and MORE slowly over time, but if you really just want to sit around for hours and stare at numbers, maybe what you really want to or should be doing is working as an accountant.
 
  • 10
  • 5
Reactions:

Artess

First Lieutenant
58 Badges
Apr 15, 2015
207
435
  • Magicka
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Cities in Motion 2
  • Europa Universalis IV: Conquest of Paradise
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: First Colony Edition
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Victoria 3 Sign Up
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Teleglitch: Die More Edition
Also, there's not really much point in wars at all. You can't expand, so at best you can release nations (that inevitably get conquered again), return cores (you've normally returned everything quite relevant), or take some trifling sum of money that probably wasn't worth increasing your maintenance costs for.
I guess the idea would be to constantly cycle the same wars to renew that forced trade power transfer. Which would make for a pretty depressing playthrough, in my opinion.
 
  • 7
Reactions:

CrabHelmet

Field Marshal
59 Badges
May 14, 2013
2.654
4.864
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Chronicles
  • Surviving Mars
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Stellaris: Nemesis
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
Yes coring is far more exciting. You have a sense of progress; of your country actually expanding. And sure you could compare getting bigger in size, having a bigger font and seeing more of your color on the map to seeing a single development value increase slowly and MORE slowly over time, but if you really just want to sit around for hours and stare at numbers, maybe what you really want to or should be doing is working as an accountant.

It works well in Victoria 2. I've genuinely had game in V2 where I've basically focused on industrial management for almost all of the game. But that has a much more developed non-war system for the player to be engaged in. EU4 doesn't have anything except clicking the development button every now and again.
 
  • 14
  • 1
Reactions:

earlofbrigand

Major
69 Badges
Nov 15, 2013
797
633
  • Heir to the Throne
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Divine Wind
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Humanoids Species Pack
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Nemesis
  • Victoria 2
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
With diplomatic ideas or influence, plus a diplomat and a lucky +1 diplo rep event, you can reel in quite a few into your trade league. Plus, the whole point of a merchant republic is that it's rich and trades. It's not supposed to be a big France-like empire. It's been mentioned already that if you want to go down that route, you just have to ditch the league.

Genoa, for example, will be a really tough challenge - so it will be interesting to see some of the youtube vids to see how that pans out.
 
  • 3
  • 1
Reactions:

Dayledose

Sergeant
74 Badges
Aug 23, 2015
91
224
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Cities in Motion 2
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • BATTLETECH
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris: Apocalypse
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Majesty 2
I don't really see the problem with this from a historical perspective, it's not like Venice, Genoa or the Hansa remained powerful entities all throughout the game's era anyway (in fact, they all completely succumbed). It's a fair change in the direction of realism and historical accuracy, which should take precedence in cases like this. While some may argue that EU4 isn't a history simulator, it is one way more than it's a senseless blobbing simulator.

If that is what you think, then perhaps we should suggest that paradox make other changes to keep to historical accuracy, such as not allowing any nation to expand beyond historical borders ever, or perhaps not allowing a nation to change religion, culture or government types to anything but historical precedents. I realize these seem like extreme suggestions, but honestly it's about how fun a game is to play. With some of these changes that make little sense outside of an arbitrary " Brings it more in line with historical realism " explanation, I find that the game is just becoming less fun to play. It also seems that many other players are thinking "well that's no fun".

My last over the top suggestion for those that want historical accuracy in their game.

Why not make every game of EU4 now have only the ability to select a nation and just watch it's historical timeline from 1444 to 1821? You can set the speed with which you watch it :)

I realize this is silly, but honestly PDX seems more concerned with taking away fun from EU4 than adding to the fun of it.
 
  • 4
  • 1
Reactions:

earlofbrigand

Major
69 Badges
Nov 15, 2013
797
633
  • Heir to the Throne
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Divine Wind
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Humanoids Species Pack
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Nemesis
  • Victoria 2
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
Quick question - does this limit of 20 relate to core-cores (i.e., those within an accepted 'state') or any provinces you own?

If the latter, for merchant republics, perhaps it could be tweaked so the limit is 20 core-cores - which allows you to pick up important trade nodes across the world
 
  • 3
Reactions:

Artess

First Lieutenant
58 Badges
Apr 15, 2015
207
435
  • Magicka
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Cities in Motion 2
  • Europa Universalis IV: Conquest of Paradise
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: First Colony Edition
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Victoria 3 Sign Up
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Teleglitch: Die More Edition
Quick question - does this limit of 20 relate to core-cores (i.e., those within an accepted 'state') or any provinces you own?

If the latter, for merchant republics, perhaps it could be tweaked so the limit is 20 core-cores - which allows you to pick up important trade nodes across the world
That's a good point, and I think it would be a decent solution, but the description just says "20 provinces", which I'm assuming means any types of cores.
 
  • 1
Reactions:

Tacticus101

Field Marshal
59 Badges
Mar 2, 2011
3.705
2.619
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Hong Kong
  • Stellaris: Nemesis
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
Why do people confuse "playing tall" with "playing pacifist"? You can still fight wars while playing tall, just don't take territory. Or is clicking the "create core" button somehow much more exciting than clicking a "increase development" button?

This.

It is easy to play games where you limit conquests, fight massive wars and generally stay small. In fact, I would argue that the game is a lot more interesting when you keep your size similar to that of your enemies and thus fight fairly balanced and challenging wars rather than stupidly one sided ones. I mean, in MP games there is a lot less conquering and a lot more equal wars and they are hardly boring.

Why is a world conquest (or any kind of large conquest) any more fun than playing tall? Beyond the first 100 years you are so far ahead that the game becomes cycling wars, adding numbers and pressing buttons...yet many people seem to level that argument at Tall games.

Generally speaking, it's very hard to get a CB that covers "weaken your enemy long-term by a means other than taking their clay for yourself".

Trade conflict, Cancelled Loan, Diplomatic insult, Defender of the Faith, Cleansing of Heresy, Excommunication, Trade Dispute, Coalition, Trade Protection, Support Rebels; all CBs that are fairly easy to get (some slightly more difficult, some stupidly easy) and that benefit peace offers other than take territory, ie "weaken your enemy long-term by a means other than taking their clay". Enforcing Peace and Supporting independence are also incredibly easy ways to start wars and are incredibly effective at weakening enemies.

Not to mention all the normal CBs that you can just not take territory with (or give things to vassals, allies, etc).

Fighting wars without taking territory is actually incredibly easy.
 
  • 6
  • 5
Reactions: