Merchant Republics are dead. RIP Venice.

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raikaria

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One thing that wasn't changed, is that Merchant Republics are still explicitly forbidden from switching government type. No Oligarchic Republic for you, Venice. .

Take correct ideas.
Low RT
Become Monrachy
Take Oligarchic decision.
Get reset to 100 RT.
 
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klingonadmiral

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"Supposed to be tall" is your opinion. Spain and England were good at trading, and they blobbed like all hell.

The health of a merchant republic depends heavily on the capability of the mercantile class to control the reins of power. Once a merchant republic expands and adds a bunch of Nobility and Clergy who also want a piece of the cake, the Republic begins to erode.
 
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DominusNovus

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If you wish to blob as a merchant republic, open Steam\steamapps\common\europa universalis iv\common

Open defines.lua with a text editor like Notepad++

Locate the line

MERCHANT_REPUBLIC_SIZE_LIMIT = 20,

And change 20 to 30, or 50 or 9999, whatever your heart desires.

This change would not leave you eligible for Ironman though.

How about simply adding the ability to switch out of a Merchant Republic without having to overthrow the Republic itself, and then over throw your dictatorship?

Some reasonable way for you to become oligarchic or any other republic. Hell, make it hard. Just make it possible.
 
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Benghi Bon

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It's insane that they changed this to be honest. Merchant Republics are never viable now in the long run, you're forced to "play tall" or swap government form. Playing tall, as if that's ever fun. And there's no enhancement to make it viable. So saddened to see one of my favourite nations, Venice, completely ruined.
 
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Haccoude

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The problem is that what EU4 terms "Merchant Republics", refers to what in history was City-State Republics where all power they had beyond the city itself, was based in trade within the Baltic and Mediterranean seas. Whether privilege, agreements or ports, their current power heavily relied on being able to take control of the trade within the European seas while the nobility and royalty focused on war and land.

The timeframe of EU4 covers the following aspects: trade in European seas increasingly losing relevance to the "Indian" trades. Republicanism increasingly losing to Monarchism until the French Revolution sparks a resurgence. The downfall of City States as Nation States coalesce and centralize to be able to bring more power to bear than a single city ever could hope to. Increasing mercantilism and state companies mean the Monarchist states take an active interest in their country's trade.

From a historical perspective, the only Merchant Republic that not only collapsed but actually gained power in the EU4 timeframe, was a Crowned-Republic Federation specialized in Atlantic trade, known as the Republic of Seven United Netherlands.
 
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I don't object to the concept of having to play tall; I'm a natural tall player in Civ. But given EU has no peacetime mechanics (still), I object to the practice of playing tall because it's incredibly dull. All the merchant republics are now just boring to play unless you decide to stop being a merchant republic.
 
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Nyrael

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"Supposed to be tall" is your opinion. Spain and England were good at trading, and they blobbed like all hell.

But they weren't Merchant Republics. Instead, they had a more proper administration. A few merchants can keep a small state strong and stable, but a large state needs more than just merchants and a solely mercantile focus in government.
 
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Grand Historian

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What about giving Merchant Republic Gov. Type a Development Cost bonus?
 
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Grand Historian

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Clicking on the development button is not interesting, so that does nothing to ameliorate how boring they currently are.

That was before I read the idea about just giving Merchant Republics less states to work with, which sounds like a much better plan.
 
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Benghi Bon

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What about giving Merchant Republic Gov. Type a Development Cost bonus?
I'd rather want them to change the republic's bonus somehow differently.

Merchant republics are fun with the focus on strong trade. Nerfing it so you can't blob while keeping the government type if you exceed an arbitrary number is just ... not fun, really. You're forced to play tall or change government form. I don't see a reason why a country with a dominant merchant class shouldn't be able to grow to be a big Empire. Gah, this is so lame.
 
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Brids17

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Exactly this. Merchant republics will play tall, as I feel they should. It's a better way of balancing them since they have no regencies, can pick and choose their MP types, and trade leagues. This will make Lubeck and Venice really fun and different I think.

If you really want to change government, just tank your republican tradition

If Paradox actually made playing Tall fun and engaging, perhaps this wouldn't be an issue.
 
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Camarada78

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Merchant Republics should be able to reform into Federal Republic, a new form of government similar to Revolutionary Republics without the revolutionary casus belli.
 
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So they put out an expansion that supposedly focuses on the merchant republics, and added in a mechanic that forces you out of merchant republic after the early game? Why would they do that?
 
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I can take a tall merchant republic.
All I would prefer is 2 things to help make Merchant republics still stay fun to play:

1.If trade company and colonal nation land isn't counted in the 20 province limit.
Makes sense intuitively and Portugal stayed tall in Europe so a replublic could as well.

2. A way to switch out of merchant republic but stay a replublic.
Such as a decision that switches you into oligarch replublic if you grow too much.
 
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It's insane that they changed this to be honest. Merchant Republics are never viable now in the long run, you're forced to "play tall" or swap government form. Playing tall, as if that's ever fun. And there's no enhancement to make it viable. So saddened to see one of my favourite nations, Venice, completely ruined.

On the bright side they have really nice sprites at last.
 
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Frossa

Thread-derailing Nationalist
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Jun 8, 2014
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I don't really see the problem with this from a historical perspective, it's not like Venice, Genoa or the Hansa remained powerful entities all throughout the game's era anyway (in fact, they all completely succumbed). It's a fair change in the direction of realism and historical accuracy, which should take precedence in cases like this. While some may argue that EU4 isn't a history simulator, it is one way more than it's a senseless blobbing simulator.
 
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