So, with Paragons Merchant Guilds got a much needed buff, now giving +0.4 Trade Value per Level of the Council position. This means that for the first time ever, Clerks might actually be a decent jobs. With Mercantile you can get up to 9 Trade Value on your Clerks. Add Thrifty to the mix, and all the % increases. And you're looking at some pretty high output for Clerks, here. 9 + 2 Amenities, versus 12 + 3 for Merchants. A Worker job versus a Ruler job.
Now on the other hand, Mega Corps got, virtually nothing. You could argue that they get some minor buffs to Branch Offices. But while Branch Offices don't use jobs, their trade value is not affected by a great many other modifiers, and it doesn't get filtered through Trade Policies either.
It feels a bit strange that going for a trade build kind of means going for a non Mega Corp now.
Now on the other hand, Mega Corps got, virtually nothing. You could argue that they get some minor buffs to Branch Offices. But while Branch Offices don't use jobs, their trade value is not affected by a great many other modifiers, and it doesn't get filtered through Trade Policies either.
It feels a bit strange that going for a trade build kind of means going for a non Mega Corp now.
- 4