Hello everyone! I'm the main developer on the Quenta Silmarillion mod and have been pondering a fun way to include playable houses of Gondolin despite the fact that there can't possibly be enough provinces for them without making the map incredibly contrived.
I've come up with an idea which I'd like to pitch, and I feel that it deserves its own discussion since the changes are large enough to apply outside of the Quenta Silmarillion mod. It could be applied to actual Mercenary Republics, large landed Mercenary Bands, or Holy Orders.
Mercenary Republics are a modification of Merchant Republics, where each great house is, rather than a merchant family, a mercenary band.
What do you all think? I've thrown out modding limitations for this proposal for the sake of fun, and I feel like some kind of playable mercenary band or chivalric order system is overdue.
I've come up with an idea which I'd like to pitch, and I feel that it deserves its own discussion since the changes are large enough to apply outside of the Quenta Silmarillion mod. It could be applied to actual Mercenary Republics, large landed Mercenary Bands, or Holy Orders.
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Mercenary Republics are a modification of Merchant Republics, where each great house is, rather than a merchant family, a mercenary band.
- Similar to the patrician mansions, each mercenary band has an upgradeable keep accessable from the "republic" tab which can be improved to strengthen the band. All upgrades available to mercenary keeps are less financial-oriented and and more military-oriented.
- The replacement for trade posts are forts, buildable by mercenary republics in outside territory each with a handful of buildings which can be constructed in them improving retinue size, mercenary band size, income, fortification level, and band reinforcement rates.
- The mercenary band is hireable only by leaders who have a realm holding somewhere within a certain distance of a fort owned by the band. Fort area zones of control work similarly to trade post zones with similar bonuses to income and recruitment, but instead of contested sea zones there are entire contested realms.
- Fort limits are defined similarly to trade post limits, but would probably require appointing payed mercenary captains rather than family members for expansion, adding flexibility. Fort build range and capital connectivity would be the same.
- In order to balance this with existing mercenary bands, the size and recruitment availability of existing bands would be reduced. In addition, this would probably be a replacement for the "organize mercenary band" decision added in conclave, and would be favorable to most leaders since the recuritment would occur in the landed mercenary republic's denesme and in the provinces hosting their forts rather than in the leige's denesme.
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What do you all think? I've thrown out modding limitations for this proposal for the sake of fun, and I feel like some kind of playable mercenary band or chivalric order system is overdue.
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