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Porkenstein

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Hello everyone! I'm the main developer on the Quenta Silmarillion mod and have been pondering a fun way to include playable houses of Gondolin despite the fact that there can't possibly be enough provinces for them without making the map incredibly contrived.

I've come up with an idea which I'd like to pitch, and I feel that it deserves its own discussion since the changes are large enough to apply outside of the Quenta Silmarillion mod. It could be applied to actual Mercenary Republics, large landed Mercenary Bands, or Holy Orders.
_________________​

Mercenary Republics
are a modification of Merchant Republics, where each great house is, rather than a merchant family, a mercenary band.

  • Similar to the patrician mansions, each mercenary band has an upgradeable keep accessable from the "republic" tab which can be improved to strengthen the band. All upgrades available to mercenary keeps are less financial-oriented and and more military-oriented.
  • The replacement for trade posts are forts, buildable by mercenary republics in outside territory each with a handful of buildings which can be constructed in them improving retinue size, mercenary band size, income, fortification level, and band reinforcement rates.
  • The mercenary band is hireable only by leaders who have a realm holding somewhere within a certain distance of a fort owned by the band. Fort area zones of control work similarly to trade post zones with similar bonuses to income and recruitment, but instead of contested sea zones there are entire contested realms.
  • Fort limits are defined similarly to trade post limits, but would probably require appointing payed mercenary captains rather than family members for expansion, adding flexibility. Fort build range and capital connectivity would be the same.
  • In order to balance this with existing mercenary bands, the size and recruitment availability of existing bands would be reduced. In addition, this would probably be a replacement for the "organize mercenary band" decision added in conclave, and would be favorable to most leaders since the recuritment would occur in the landed mercenary republic's denesme and in the provinces hosting their forts rather than in the leige's denesme.
The big question is how this proposed mechanic would work with elections. Well, in Gondolin the "Lord Marshal" (a sort of buffed-up replacement for the Marshal councilor) of the king is elected from between the different houses, and gains control over the powerful House of the King and some titles bound to that house. After the marshal's death or 30 years a new election is held for a new Lord Marshal, and the same guy can be elected if he's still alive. Something similar could be done in CK2, making this not a mercenary republic but more of a mercenary nobility. This model could also be used for Holy Orders, where the elected "doge" becomes grandmaster.

_________________​

What do you all think? I've thrown out modding limitations for this proposal for the sake of fun, and I feel like some kind of playable mercenary band or chivalric order system is overdue.
 
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LKA

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Wow, this is a very nice idea. Probably impossible to implement exactly like that but still, maybe it could work similar to what you described. I'll definitely be following the development
 

Porkenstein

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Wow, this is a very nice idea. Probably impossible to implement exactly like that but still, maybe it could work similar to what you described. I'll definitely be following the development
I'll update this tread along with the Silmarillion one when relevant progress is made.

At the moment the houses are just vassalized mercenary bands with random baronies in gondolin.

pVgQxkI.jpg
 

ngppgn

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Very interesting ideas!

Some imput from my own related experiments:
-If your primary title is mercenary, it gives you a game over. So, if you want patricians to have mercenary bands, you need to give them separate titular titles from their palace baronies.
-Does the restriction of trade posts to coastal provinces fit your setting? I remember a long while ago @Arko (IIRC) toyed with the idea of inland tradeposts and republics by making fake seazones, but I don't know to what extent his experiment came to fruition.
-Besides that, the idea is great! There are a few small concerns like locasiation and such, but otherwise is pretty doable (you can force elections via script, or even change the laws requirements to make your government use a diferent law than patrician elective, if you wish to do so).
 

LKA

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Very interesting ideas!

Some imput from my own related experiments:
-If your primary title is mercenary, it gives you a game over. So, if you want patricians to have mercenary bands, you need to give them separate titular titles from their palace baronies.
-Does the restriction of trade posts to coastal provinces fit your setting? I remember a long while ago @Arko (IIRC) toyed with the idea of inland tradeposts and republics by making fake seazones, but I don't know to what extent his experiment came to fruition.
-Besides that, the idea is great! There are a few small concerns like locasiation and such, but otherwise is pretty doable (you can force elections via script, or even change the laws requirements to make your government use a diferent law than patrician elective, if you wish to do so).
The inland trade post thing could be fixed by trade routes that just cover every province
 

Arko

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The whole thing seems reasonnably doable.
Very interesting ideas!

Some imput from my own related experiments:
-If your primary title is mercenary, it gives you a game over. So, if you want patricians to have mercenary bands, you need to give them separate titular titles from their palace baronies.
-Does the restriction of trade posts to coastal provinces fit your setting? I remember a long while ago @Arko (IIRC) toyed with the idea of inland tradeposts and republics by making fake seazones, but I don't know to what extent his experiment came to fruition.
-Besides that, the idea is great! There are a few small concerns like locasiation and such, but otherwise is pretty doable (you can force elections via script, or even change the laws requirements to make your government use a diferent law than patrician elective, if you wish to do so).
If you don't use at all regular maritime merchant republic, you can go pretty far in your use of them. You can for example use a different 3D building on map for them (in place of the ports), a unique repeublic view in interface, you will benefit the elections, palaces, tradezone view etc.

Are there examples of custom map modes? because province flags combined with a custom map mode could do the trick
No, you can't add new map modes.