My apologies if this has already been suggested, but I didn't see it when I did a quick search of the forum.
Currently, mercenary companies count toward one's force limit, as if they are regular professional regiments. This in theory makes since 1) it's a carryover from the old system, and 2) there should probably something that prevents a nation from going far over their force limit, even if they can afford it.
Since the AI would only hire mercenaries when they were low on manpower, they could easily hire mercenaries and stay under their force limit. However, under the new system, mercenaries are encouraged to be supplementary to professional armies, especially in the early game, rather than an army of last resort when one's manpower is low. To make sure the AI would be willing to hire mercs (which they wouldn't go over their force limit to do), they were made to prioritize sitting at half their force limit, allowing them to hire mercs if necessary. This makes them easy pickings for the player, since they player will usually sit at their full strength and their competitors will be half as strong. I have personally used this strategy to deliver a quick strong blow against the AI before they can hire mercs, recruit more regiments, or get their allies to defend them.
Again, this solution is not altogether terrible, since it effectively encourages the AI to hire mercs without involving a completely rewriting of the AI's logic for populating their army.
The big problem I have is there is an equally simple solution that achieves the same effect while not nerfing the AI (and could help with other issues with how the AI deals with mercs)
My proposal is to stop counting mercs against a nation's force limit. This would allow the AI to not be arbitrarily weakened in order to encourage them to hire mercs, while not punishing players for having to consider mercs when deciding how many regiments to have.
In exchange a cost penalty would be added to mercs hired above a certain limit, similar to colonial maintenance. Additionally, the "available mercenaries" idea could be modified to lower this penalty, allowing one or more free merc companies. Certain events, like the Italian Wars, could include a similar modifier, to encourage more hiring of mercenaries.
I appreciate any feedback you might have about this idea.
Currently, mercenary companies count toward one's force limit, as if they are regular professional regiments. This in theory makes since 1) it's a carryover from the old system, and 2) there should probably something that prevents a nation from going far over their force limit, even if they can afford it.
Since the AI would only hire mercenaries when they were low on manpower, they could easily hire mercenaries and stay under their force limit. However, under the new system, mercenaries are encouraged to be supplementary to professional armies, especially in the early game, rather than an army of last resort when one's manpower is low. To make sure the AI would be willing to hire mercs (which they wouldn't go over their force limit to do), they were made to prioritize sitting at half their force limit, allowing them to hire mercs if necessary. This makes them easy pickings for the player, since they player will usually sit at their full strength and their competitors will be half as strong. I have personally used this strategy to deliver a quick strong blow against the AI before they can hire mercs, recruit more regiments, or get their allies to defend them.
Again, this solution is not altogether terrible, since it effectively encourages the AI to hire mercs without involving a completely rewriting of the AI's logic for populating their army.
The big problem I have is there is an equally simple solution that achieves the same effect while not nerfing the AI (and could help with other issues with how the AI deals with mercs)
My proposal is to stop counting mercs against a nation's force limit. This would allow the AI to not be arbitrarily weakened in order to encourage them to hire mercs, while not punishing players for having to consider mercs when deciding how many regiments to have.
In exchange a cost penalty would be added to mercs hired above a certain limit, similar to colonial maintenance. Additionally, the "available mercenaries" idea could be modified to lower this penalty, allowing one or more free merc companies. Certain events, like the Italian Wars, could include a similar modifier, to encourage more hiring of mercenaries.
I appreciate any feedback you might have about this idea.
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