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Lewa263

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I noticed that something as significant as recovering from smallpox doesn't give a memory, and I think it should. I would have a memory for when you were diagnosed with a disease (other than generic ill), and another for recovery. Those are pretty significant life events, and deserve to be included in this cool new system.
 
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Herennius

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Absolutely and beside diseases, this should also be done for injuries more serious than the mild standard one and for getting permanently disabled/disfigured.
 
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Lewa263

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Absolutely and beside diseases, this should also be done for injuries more serious than the mild standard one and for getting permanently disabled/disfigured.
Yes, I made that mod.

I'll copy and paste what I commented on the Steam Workshop about adding injuries to it: "So, it turns out that injury-related traits are applied in many different event files. For instance, there are 7 event files and one scripted effects file where the Disfigured trait can be applied. If I want to add those to this mod, I will need to do much more overwriting of base game files than was needed for just the diseases (which are all applied in one single event file). Every event file that a mod overwrites makes it more likely to conflict with other mods. It also means more work whenever the game gets an update. It's disappointing, but unless Paradox changes how these traits are applied to always use the same scripted effect or something, I don't think it would be practical to add memories to such traits."
 
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