Kaiser, communist Japan, fascist USA and all the alt-focus trees are total nonsense, but I understand, some players don’t want to play ww2 but a completely fictional war where panzers are involved, because they like panzers. This is ok, I get it, my problem is when I can’t play historical because they didn’t set up the AI for it. So now we have 2 game modes that basically do the same thing.
I disagree - as I see it, the 2 modes are:
- "Historical Off" - nothing is explicitly ruled out and the whole thing can go crazy, but the AI is reacting to what other countries are doing
- "Historical On" - some of the wilder stuff will not happen (unless reacting, generally to changes made by the player) - again, the AI is reacting to what goes on around it
I believe the weighted averages for which choices to take in branching paths in the focus trees are different between the modes.
As has been pointed out by others on this forum numerous times, as soon as the player changes anything (with his/her knowledge of what actually happened and a grasp of the game rules), you cannot have the "real world timeline WW2" continue exactly as it is.
Even before you get to the weirder bits of the alt-history, there are plenty of branching points that mean trying to simulate an exact version of WW2 would lead to weird things happening (e.g. Allies invading Sicily in 1943 even if the Axis has helpfully covered the island in troops, because that's what history said; Japan attacking the US in Dec '41 even if it's losing in China and about to be kicked back off the mainland, because that's what history said; etc etc).
As a game, once you change the state, you are either going to get complaints that the AI is not doing what happened in real history (even though the changes you made may make the historical choice obviously wrong) or that the AI is being stupid and following railroaded history (when anybody can *obviously* see which choice should be made...).
Paradox can't win in this case.
Presumably, for those who desperately want to close off every variation from "original timeline", it would be possible to mod the focus trees to disable the offending nodes? (I know people hate the "Why don't you just mod it?" responses, but it does feel like this is a case where it's not possible to satisfy this subset of players without irrevocably changing the game for everyone else, at least at the moment)
The overall aim as I've understood it has always been to have an internally plausible experience, where it feels like the AI is reacting to the situation around it - I don't think we're quite there yet, there are still some very weird choices that get made around war declarations and alliances in particular, but those aren't driven purely by alt-history options being there, it's an underlying thing to iterate on and improve.