1) I never play multiplayer usually, and again. Please leave the whole "multiplayer is different" argument out. It isn't... Because anything you can abuse in multiplayer, you can abuse 3x worse in SP. So if you REALLY want to bring MP into the argument, you better be ready to be giving me ammunition in my argument.
2) Needing to cheese my playstyle is stupid. I don't need to cheese anything in CK2, or EU4, in either SP, or MP on the rare occasions I play MP in those games. Nor does the game magically change because I'm playing MP, to bring that argument back full circle.
From what I can see, Imperator:Rome is a shallow game, pretending to be a grand strategy. Every mechanic is shallow and simple, from trade, to armies, to generals, to family, to culture, and to religion.
More mechanics does not = deeper grander strategy.. Just because a pool of water stretches a mile, doesn't mean its suddenly deep and expansive.
This game has alot of different shallow mechanics, but those don't sum up to a grand strategy game.
Disloyal generals can be killed off easily by being sacrificed in a battle, and swooping your army in as a second attack. You can even do this quite easily without ultimately losing much more than you normally would have, and buying out a few extra merc armies to cover the loss isn't that hard.
Again trade is.. eh... It doesn't seem to effect much... I do love the fact you need to trade wood, horses, iron, etc. to be able to use the units for it. That is awesome, but again.. why the flipping F#@# do my heavy infantry suddenly get a bonus just because I'm exporting some iron? makes no flipping sense what so ever and just rips out the immersion in front of you.
Diplomacy seems to actually be the only deep part of this game, which makes me happy, but again.. with everything else in the game being so simplistic and shallow... It just adds to the over all disappointment.
Culture, and religion makes no real problems, internal civil wars, etc. are easy as hell to deal with, and with a magical press of a button and throwing some make believe points that mean nothing at the screen, you too can wash away that evil cultulre or religion over night for a mere price of a few monarch points! is utterly retarded... That stuff has no place in a game that markets itself as a GRAND strategy.
I feel like everyone is ignoring the "grand" part of the grand strategy... I:R is a great strategy, diplomacy game set in the ancient rome era, but it certainly is by no means a "Grand Strategy"...
im not entirely sure why you posted here since you seem utterly convinced of what your saying and determined not to accept any arguments or evidence to the contrary.........
you say you dont play mp but insist that it makes no difference.....how do you know if you dont play it? playing in an mp is absolutely a different environment than sp, not because you can suddenlyu abuse more mechanics but because if you want to be competitive you HAVE to abuse as many mechanics as possible whereas in sp you can play a much more relaxed game and rp more or just avoid abusing mechanics or using cheesy tactics because you dont need to against the ai. all strategy games of any depth have abusable mechanics, in sp you get to choose whether and how much you are happy abusing them whilst still being able to achieve your goals, in mp you dont have that choice. the point of the argument is not to say you cant abuse mechanics in sp but that judging the single player aspect of the game from an mp stream is silly.
as for point no. 2 nobody is saying you need to cheese mechanics in imperator rome in sp, in fact people are saying the exact opposite, in sp you wont need to cheese mechanics and so those mechanics will probably work better and be more impactful and immersive because you arent cheesing them unlike in mp. oh and btw if you dont need to cheese mechanics in mp to be competitive then you are either playing against poor opponents or have house rules in place to prevent said cheesing.
just a minor point but if a pool of water stretches a mile it mayor may not be deep but it is certainly expansive.
this game has a lot of different mechanics that you think are shallow, that doesnt actually mean they are shallow, its impossible to really tell until we get the game as we are very much limited to personal opinions based on second hand observation.
from what i have seen on the various streams getting disloyal generals killed in battle isnt that easy especially as they are disloyal so you cant actually send them into a battle at all and in fact they tend to actively avoid engagements. even if they happen to wander into a battle on their own there is no guarrantee that they will be killed. honestly this is one of the mechanics i think is very interesting and has a lot of potential, having generals be able to take control of your armies and wander off doing their own thing is a great idea and makes you have to actually care about your followers.
multiple people have given you pretty good explanations and rationalisations about why exporting iron could give your troops bonuses which you have chosen to completely ignore so im not going to rehash them here but rather suggest you actually read the responses in your own thread.
if culture makes no difference then why were both kaiser johan and sir rogers using the assimilation governor focus instead of just pressing that magical button? could it possibly be that pressing that magical button isnt actually quite as magical as you think when trying to convert dozens or hundreds of pops since the price in monarch points is probably going to be prohibitive at that point. i rather imagine that the magical button is meant to be an emergency button or a quick fix for smaller nations, having it offers more options with different pros and cons to solve a particular set of problems, more options and choices with different pros and cons is kinda the definition of extra depth............exactly how much depth we will have to wait and see.
your last sentence pretty much sums up your attitude. we have not got the game yet nor have we seen any extensive or detailed play throughs so all we have is conjecture and opinion and yet you insist on using phrases like "certainly is by no means" nothing is certain yet, we dont have anywhere near enough information to be certain of anything at this point, not to mention they have already said that they have started work on a release patch to rebalance and rework a few things so that is even more uncertainty in there.
the other thing people often forget about paradox grand strategy games is that they dont all start out as grand strategy at launch, they become grand strategy over the coarse of several patches and dlc. thats because grand is really hard to achieve, otherwise it wouldnt be grand it would just be ordinary. frankly its pretty much impossible for a non AAA game designer to afford to spend the time making all in one go with no income, seriously your probably talking about 6-8 years of developement time, maybe longer since all the testing would have to be done in house rather than by hundreds of thousands of players. think back to eu4 launch, that was just a strategy game with more than average tooltips and modifiers, it has evolved into grand strategy over the coarse of the last 6 years. same for stellaris, started as a fairly standard 4x but is evolving into grand strategy.
i am unsure exactly what you expect in terms of depth, you complain about culture and religion not mattering because you have ways of dealing with them, do you not want ways of dealing with these kinds of problems? do you just want innevitable rebellions that will split your nation after a certain time or size? that doesnt seem very engaging to me, kinda makes it pointless trying to expand at all at which point what are you meant to do in a strategy game?
or is it the fact that you deal with these problems by clicking buttons? i hate to break it to you but clicking buttons in some fashion or another is pretty much the be all and end all of computer gaming. no matter what you want to achieve or what mechanic you put in you end up clicking buttons somewhere along the line otherwise the computer doesnt know what you want it to do..........unless its that you think paradox is slacking off because they havent invented a neural link yet.
im also confused by what it is you are trying to achieve here.........if you dont like the look of the game dont buy it but why come here and try to convince everyone else that its going to be crap? i could understand it if you were looking for other perspectives in order to convince yourself that you have been wrong but your posts and attitude strongly suggest that is not the case, as i said at the start you seem utterly convinced that you are correct and refuse to accept that any arguments to the contrary have any validity.
personally i like the look of what i have seen so far, i like the fact that there are obviously some fairly serious internal problems that have to be dealt with that can severely weaken or even kill you if not handled well, i like the fact that the AI seems capable of killing players, even some of the devs had real problems with or even died to ai in the dev clash, i like the fact that boats seem to be much more important and impactfull than in eu4. sure we will learn the mechanics and the ai habits and end up being able to deal with them relatively easily but it looks like the learning process will be fun and then we just wait for the dlc to shake things up again.
that said im not expecting it to be full blown grand strategy at launch and im sure it will probably have its share of bugs and balance problems that will take a patch or 2 to iron out, it is a paradox game after all.