As Germany I wanted Alsace Lorraine. France being giga-cracked in this patch was a behemoth that would be super difficult to beat. Denmark was my puppet and also joined the war, even though I had all of Jutland so he had like 4 brigades.
So I invade, and thankfully do well enough to have occupied the entirity of Alsace Lorraine. Great... just go defensive now...
Except Denmark didn't get the notification, so decided to attack with his 4 brigades into the 270 defending Frenchmen.
I'll let you guess how that went.
What happens when you lose an offensive battle when you are fighting from occupied territory? You lose that occupied territory! So France beats 4000 silly little Danes, and the might of Germany has to fall back to Baden because of it.
What a joke.
Yeah, that's exactly what happened to me.
And I also want to add another thing I find highly unbalanced and had to meet today: Generals with multiple offensive/defensive traits. If someone rolls such a dude the army which is commanded by this single individual is invincible. Even if his army would attack with sticks and stones while heavily outnumbered. The Ottoman Empire rolled such a general with multiple high % traits in my last game: 30%+30%+10%. In the end that guy walked around with nearly 70 offense in the beginning of the game and that's just way too high compared to the average between 30-40 including some common minor buff traits if you start as a major power. He had only 80 units but that was enough to clap Austria, Russia and Egypt because none of them rolled an equal general. And unlike EUIV there is no easy way to "reroll" for a better general for some mana since you will get hit with negative opinion which would stack a ton trying to gamble in the general roulette. The game could really profit from adapting a system more similar to HoI IV in that regard: Scale the bonuses down so they are noticable but not as high as "cheating the game" and let us (and the AI) unlock fitting traits so it is possible for everyone to get well specialized generals not only by sheer luck but also over time.
On top there are sometimes also extremely weird frontline combinations and switching. My favourite frontline happens when Russia and the Ottomans fight: It is established from Bessarabia to Kars... going straight through the Black Sea. Didn't knew deep sea warfare was already a thing back then! Why can't there be two fronts? I guess that would make too much sense...
Right now it is just more RNG on the RNG the actual fronts already are. When everything is RNG it may be fun in a vacuum (or in an observer game) but most players absolutely do not enjoy such a experience including myself. RNG is fine to a degree as long as it is partially influenceable. In Victoria 3 everything feels (because there must be some (hidden) logic in the game code) like RNG with no player agency at all and that's just frustrating.
- 4
- 2
- 1