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Vaximillian

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It's actually quite easy to defeat Mexico. But the US didn't fight them until 1848, so obviously your resultswould be different if you attack right away. If you just wait until the 40s you find they are a pushover.

In 10 years, they Mexicans would already have eaten Texas, won't they?
 

Benandorf

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It's actually quite easy to defeat Mexico. But the US didn't fight them until 1848, so obviously your resultswould be different if you attack right away. If you just wait until the 40s you find they are a pushover.

They are a pushover, but they churn out too many troops, because casualties don't damage soldier POPs enough. You break one army and they replace them with more brigades, and repeat infinitely until you finish occupying them.
 

demanvanwezel

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this came up in another thread, when RGO size drops and farmers and slaves work there, slaves get dropped out, I think this is randomly chosen, seeing as how slaves can't do anything else can it be made so that slaves get thrown out the last?
I was thinking what would happen IRL when something like this could happen and the only thing I see is selling the slaves, but I don't think the engine isequiped for something like that:(
 
Apr 30, 2006
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It's actually quite easy to defeat Mexico. But the US didn't fight them until 1848, so obviously your resultswould be different if you attack right away. If you just wait until the 40s you find they are a pushover.

I waited until 1846. The doomstacks never abated. :(
 

billy bob

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They are a pushover, but they churn out too many troops, because casualties don't damage soldier POPs enough. You break one army and they replace them with more brigades, and repeat infinitely until you finish occupying them.

Way to beat them is to distract them with most of your armies in Texas, be sure to get good Org and defense generals. Then get a general with as good as an attack stat as you can find(I got lucky and got +4) and put him in command of the Dragoons and other high attacks guys in Oregon. Wipe out the army in Cali and then split that army up to take as much territory as quickly as possible. When taking territory split your army up so you have one major force and 3-4 brigade each units taking territory. Your armies in the east will whittle down the Mexicans to nothing, but they will also get wiped out so be sure to rotate the armies fighting.

Do that and you should win.

A way to help is get as many spheres as possible in Latin America, most critical being USCA. After that just make a conga line of allied South Americans and a never ending flood of Latinos will stall at least one stack of Mexicans forever, usually around 15-24k, leaving 30-90k for your more advanced armies to deal with, be sure to only fight winning battles, and ALWAYS pursue.
 
Apr 30, 2006
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Way to beat them is to distract them with most of your armies in Texas, be sure to get good Org and defense generals. Then get a general with as good as an attack stat as you can find(I got lucky and got +4) and put him in command of the Dragoons and other high attacks guys in Oregon. Wipe out the army in Cali and then split that army up to take as much territory as quickly as possible. When taking territory split your army up so you have one major force and 3-4 brigade each units taking territory. Your armies in the east will whittle down the Mexicans to nothing, but they will also get wiped out so be sure to rotate the armies fighting.

Do that and you should win.

A way to help is get as many spheres as possible in Latin America, most critical being USCA. After that just make a conga line of allied South Americans and a never ending flood of Latinos will stall at least one stack of Mexicans forever, usually around 15-24k, leaving 30-90k for your more advanced armies to deal with, be sure to only fight winning battles, and ALWAYS pursue.

The point is though, is not that we can't win (we can), but that it really shouldn't be such an ordeal.
 

crazythunder83

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I enjoy the demo. The tutorial is OUTSTANDING compared to previous paradox games, thank you. I must say, the one thing i REALLY wouldl like to see added is a way to quick view your national focus, since it can be given to a single territory, it can be hard to remember where you placed the little bugger if you want to free up a slot for something else.
 

BonSequitur

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So I managed to get a revolution going. The US is now a bourgeois dictatorship run by the Democratic party (!) after an anarcho-liberal revolution.

The problem is, I can't seem to appoint any other ruling party; why is that?
 

Letar

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I enjoy the demo. The tutorial is OUTSTANDING compared to previous paradox games, thank you. I must say, the one thing i REALLY wouldl like to see added is a way to quick view your national focus, since it can be given to a single territory, it can be hard to remember where you placed the little bugger if you want to free up a slot for something else.

There is a national focus map mode which may help you.
 

vertinox

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PRO TIP: I had played the game 4 times before I realized I could get Mexican cores by researching Romanticism and do the Manifest destiny event.

I would research that first when you start.
 

paradigmx

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Played my first game tonight

I was doing really well, even though I have a very minimal understanding of what was going on, last night I went through the tutorials and messed around with the interface until I was somewhat comfortable, and then I sat down to play my first game tonight.

First of all, I've never played Victoria before, All I know is what I learned from some AARs and the tutorial, but it seemed to be the easiest Paradox game to get into with the playstyle I went for. The interface is very logical and nothing seemed overly out of place for me. I have played HOI3 and EU3, but thats about the limit of my Paradox experience.

My first priority in the game was to run my economy in true capitalist style and let the capitalists run the show, I dropped the tax rate for the rich class down to about 20% and raised my administration to about 65% and left the rest of the budget as stock, I then set both my focuses on colonizing Idaho and Oklahoma. I let the game run it's course and subsided my factories for a while until they made double digit incomes, with the exception of one which never broke even so I let it die. I wasn't taking any kind of notes so I can't remember exactly how I ran things, but I pretty well ignored the Mexico-Texas war and concentrated on my own economy.

During the war I was raising my influence with Mexico, many of the Caribbean nations and some South American nations and post war I had about 4 nations in my sphere of influence and I continued working on getting more over time. Most of the decisions I made where to try to maintain as much conservatism as possible and I thin k I did a pretty good job of it. but I know I slipped on some events because the Civil War event fired in about 1851. I made a big mistake there, I sided with the CSA and suddenly had half the Americas at war with me so I let myself get annexed by the US, which ended my game.

The game ended with the USA as the 3rd highest great power, I learned a lot about how the game functions and found that letting my capitalists do what they want ended up building a very stable economy and I was loaning money all over the world. This strategy may only work well with the US, but it was a very good learning experience.

My tip for anyone else in my situation that thought this game might be too overwhelming is to pay attention to your initial setup and give your capitalists anything they want, they will build your empire for you while you simply guide them along. While watching them I was able to learn how I would do things in a more interventionist game. The only thing I used my military for was rebel-busting, which was simple enough, but tomorrow I may run another game and attempt to save Texas from Mexico, so that should be another learning experience all on it's own.


EDIT: Well, now that this post has been moved to an oversized, cumbersome thread of doom, I will most likely not be replying to anything asked about it. As far as I'm concerned, a thread longer than 5 pages is too long.
 
Last edited:

safferli

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So I managed to get a revolution going. The US is now a bourgeois dictatorship run by the Democratic party (!) after an anarcho-liberal revolution.

The problem is, I can't seem to appoint any other ruling party; why is that?
Does the word "dictatorship" ring a bell? ;)
 

stantz

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The decisions really cover everything, after hitting manifest destiny you get the trail of tears. We kind of white wash it now, but the Cherokee won a supreme court case and we still threw them out in the great plains to die, and seeing the game point out that manifest destiny wasn't all pretty speeches and pioneers in wagons was kind of cool.

I don't expect the non great powers to have that kind of detail , but I really loved seeing that in the demo.
 

jordarkelf

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Way to beat them is to distract them with most of your armies in Texas, be sure to get good Org and defense generals. Then get a general with as good as an attack stat as you can find(I got lucky and got +4) and put him in command of the Dragoons and other high attacks guys in Oregon. Wipe out the army in Cali and then split that army up to take as much territory as quickly as possible. When taking territory split your army up so you have one major force and 3-4 brigade each units taking territory. Your armies in the east will whittle down the Mexicans to nothing, but they will also get wiped out so be sure to rotate the armies fighting.

Do that and you should win.

Do not waste armies on sieging. For some reason cavalry can siege must better, so just create 3-4 cav armies to take Mexican land whilst keeping your infantry/artillery armies on the front lines. Mexico's only advantage is pure manpower (apparently Mexico is the China of the Victorian age), so you need large armies to break them, then split up and hunt and surround them until they die.
With a steady advance like that you can take the entire Mexican continental US from them in two or three wars. The most critical point are during the starting Texas war, since you will not have your armies built yet and no generals, and in the late (demo) game when the Jacobine Superrebellions start.
 
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I am still not giving up.

1. I can find state menu as it was in Vic1. Menu of states with number of POPs, factories and number of provinces. There is a menu of military units on the right hand side but there isn't one for states.Am I missing something or this menu is not in the game?

If not, is there a chance it will be added in the patch?

2. (...) sorted

3. Something I really, really do NOT like. When I create military unit one crucial information is missing: SPEED. When I point the unit I see rec, assault, defence (or hull for ships) but speed is missing.

Is there a chance it will be added in the patch?


4. Soldier Models - numbers on the bottom of the models shows thousands of troops rather than number of regiments. I would prefer way around, but it is up to personal taste.

My question is: is it possible to mod it?


5. I have played yesterday evening. Another thing I have noticed: province occupation takes too long. Much to long. Much much to long. Are you going to balance it in patch? If not, is it possible to mod it?



I really would like to see answer per my questions, please. Especcialy the last one - if it is possible to mod these numbers, it will be the first thing I will do when install the game. What is the point of the regimental structure if I see thousand rather than number of the units? I could as well recruit the soldiers EU-style: thousand infantry, thousand cavalry, thousand artillery....

So, is it moddable, please?


General impression: a bit too much EU "feeling". But it hard to define and, again, it is matter of personal taste. Of course, it doesn't change my decision about buying the game.
 

safferli

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I am still not giving up.
The devs cannot answer all questions. You have posted those questions at least 3 times now, and have received various answers to your questions. You might not like those answers, but that's how the game is.

Please do not spam the thread any longer. Thank you.
 

podcat

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There is a national focus map mode which may help you.

there is also a tooltip in the topbar for the focuses where you can see where each one is and what its set for at a glance.
 

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5. I have played yesterday evening. Another thing I have noticed: province occupation takes too long. Much to long. Much much to long. Are you going to balance it in patch? If not, is it possible to mod it?
Occupation speed depends on the total reconnaissance value of the occupying army. Inf has 0 recon at game start, though this is increased via tech. Try to use cavalry to occupy provinces, and research Strategic Mobility for an overall boost of recon. Occupations will be faster.
 

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Seeing Spain seize the northern part of Norway away from Sweden by 1838 in my first game made me LOL. Had a blast figuring out the economics aspects of gameplay as well.

After playing HOI, HOI2 and EU3 and the all the expansions I'm already tempted to say this beats them all.
 
Jul 29, 2007
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Occupation speed depends on the total reconnaissance value of the occupying army. Inf has 0 recon at game start, though this is increased via tech. Try to use cavalry to occupy provinces, and research Strategic Mobility for an overall boost of recon. Occupations will be faster.

I do know it. It still takes much too long, even with cavalry. My question was: is it possible to mod it.

Plus, I disregard comments like you just did about my questions. I am paying customer and I have asked very specific the questions about the product I have bought. My post doesn't brake any forum rules - if it does - I would appreciate if you could quote which ones.

The answer for them would take about... one minute? For example 1. no, 2 we don't know yet, 4, yes etc.

As I mention before: thank you very much for your effort but your answers didn't touch the merit of any of my questions. What I am asking may be answer just by people who prepare the next patch (apart from q4 and q5, about modding).