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unmerged(153306)

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I have played a couple of games now. The interface looks nice and so does the map.

However, what worries me is that I don't feel like I have enough influence, and strategy in the wrong places.

I don't control what is being built in "my" states I don't control much of anything except diplomacy, taxes and armies. So what much more is there to do? Fiddling with sliders, controlling the army during wartime and expanding it during peacetime. I'm afraid it will get boring after a while. As I see it, the taxes slider is were you need the most strategetic thinking. And well, sliders aren't that much fun to be honest. In my humble opinion of course.

But I haven't played Victoria I so I'm not sure if I've missed something important.
 

eleinvisible

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Im glad they gave Mexico some fighting power. It should not be a cakewalk by any means and in most games Id like Mexico to do better than historically considering the circumstances.

The US simply got lucky in real life :p
Texas got lucky, the US simply dominated in the later stages of the war... including a series of battles in the Mexican capital. But I guess that isn't the point. It is nice to see a strong Mexican Army that can put up stiff resistance.
 

Baneslave

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However, what worries me is that I don't feel like I have enough influence, and strategy in the wrong places.

You get more influence over economy when you move further away from Laissez Faire system.

Also, there is things like playing around with National Focus, events, decisions, politics etc.
 

Nitrousoxide

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And same with military, you might not get enough clerks or clerical-educational workers because the appeal and pay of an officer's commission might be more tempting to a POP, and farmer-labourer POPs might be more attracted to soldier's life than a craftsman.

I figured that maybe the other parts of the gov't were competing for the same people in the middle class so I did an experiment and started a brand new game and dropped everything that entices the middle class to work for the government to 0 and put education to 100%.

I'm still loosing hundreds of educator pops every day. A couple of days every few months it will move into positive territory for a bit, but it immediately falls back down into negative numbers.

I've never managed to get the number of educators to go above the starting amount. After a year's time in my test game I was down almost .10% (from around .77% to .67%)

Is this a bug in the Demo?
 

brisduv

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I wanted to give a thumbs up for the demo, the new game appears to be very well done indeed. I got a bit frustrated with the budget and economy the first few times through but like all good simulations it is complex and takes time to sort out. I have confidence the release will be one of the best yet for Paradox.
 

soldarin

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Perhaps what you missed is the fact that you fight your wars in Victoria to strengthen your position, not simply to paint the map your colour.

The game is more about a balance of power than about simple conquest. At least that's my take on it. HoI was only about that one all-out war, Victoria is more about limited wars to achieve your economic/political aims.

Demo is looking nice.
 

Al. I. Cuza

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Only thing I really miss is the negotiation with other nations. Buying blueprints to impove techspeed would be nice, buying troops also (if there are nations with superior technology), maybe not territory as it was used as an exploit.
 

eleinvisible

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Only thing I really miss is the negotiation with other nations. Buying blueprints to impove techspeed would be nice, buying troops also (if there are nations with superior technology), maybe not territory as it was used as an exploit.

Buying troops? Perhaps buying ships, but I do believe mercenary was rare for most of the civilized nations by this point.

Also, weren't Aristocrats stagnate by this time? Perhaps they are the cause for the lack of clergy after all.
 

ulrichomega

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I think that the pop-promotion numbers need to be tweaked, or at least the system needs more study by the community, because it seems like you get Clerks promoting to Clergy promoting to Bureaucrats promoting to so on and so forth. There doesn't seem to really be a way to encourage clergy without also encouraging clergy to promote to Bureaucracy (I guess you could lower your Admin. slider, but then you damage your long-term bureaucracy).

I think that if pops were less likely to promote to other pops in their same stratum, alot of the problem would be fixed.
 

arcain

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Vicky1 was the best strategy game I ever had on my harddrive. It was my first paradox game and it took me at least one week to learn the basics. What I got from it was a huge amount of fun and hundreds of hours of game-time. The Demo looks very promising and I hope the release will fulfill my expectations (looks like it!) and that the sales figures will turn out quite positive. Thanks for the demo! I'll definitely buy it!
 

baffa

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Even if I dislike playing as USA I really enjoyed the demo, I think this is gonna be one of my all time favourite strategy games!
 

Colon

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Yes, I know the map is closed book, you can mod it yourself, anyone who brings it up is wasting time etc. However, it seems portions of the map have been designed with an RGO size penalty for mountainous provinces in mind. Considering the penalty has fallen by the wayside, might it not be warranted to take another look at the map after all?
 
Last edited:
Jan 27, 2005
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Feedback on V2 Demo:

+ Graphics are very pretty and add to the atmosphere and show terrain well
+ Events and Decision texts and pictures are very nicely done
+ Streamlined Interface makes the game more accessible (i played V1 though)
+ Tutorials are really good this time, especially the 3 tiers for one screen
+ Colonization (compared to V1 system)
+ Diplomacy is very interesting, i like the "influence system" a lot
+ No more "colonial wars" (referring to V1)
+ Brigades/Regiments as standard unit (rather than division as in V1)
+ Johans Waltz (the music)

Only very few negatives so far:
- Techs and many tooltips have no narrative
- While i don't mind about the carriers, i somehow feel subs are going to be missed in late game
- Austrian communist flag shows the republican eagle (the crown is a city wall and represents the burgeosie) ;)
 
Last edited:

unmerged(205556)

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I am glad they don't bind countries too steeply to events of the period.

I was playing V1 the other day and had been moderately successful in getting some industry going and promoting my economy.

Suddenly out of the blue I get an event talking about Mexican revolution (I'd hardly had any rebellions even) and having me default on loans I never took.

It was either ruin relations I'd worked hard to build or go 100k in debt. :wacko:
 
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