I won! I won!
It was glorious! I won!
My mini-AAR:
My first focus was to colonize Oregon and Washington, to keep the filthy British away from my gateway to Pacific.
Then I turned my eyes to the Texas ordeal and marched all my forces to Louisiana and Arkansas, and my navy to New Orleans.
After Alamo, or whatever battle Texas lost, I intervened on their side. Waited a little to get a commander, then moved into Texas, and my fleet covered the gulf of Mexico and around Yucatan to piss off Mexicans.
Anyway, the war went pretty well, I won every battle and wore Mexico down, managed to extend my war goals to get Mexican Texas for Texas, and then Texas applied for Union membership, which I granted them as a free state (take that Jefferson Davies!). Since I was not sure who would get Mexican Texas I added the war goal to get the region for USA.
A few battles more and Mexico capitulated and gave me what I wanted. Hurrah! Victory and Union expands all the way south to Rio Grande. Then I return my eyes to the Pacific and see that Mexicans have slight advantage over me in Oregon.
So I send my dragoons west to speed up colonization. Oregon, Washington, Colorado, Oklahoma, Idaho... it all belongs to Mother USA and then I decide its time to push harder for industrialization and move my focus to the east coast, and play around with encouraging craftsmen, clerks and capitalists.
Meanwhile my diplomacy extends SoI on Haiti, Hawaii, USCA and Brazil. Economy is doing very well, most of my people are happy, but I probably pissed a few off with pushing for full citizenship in events and encouraging concioussness yet the best my parties can offer is residence, so every now and then I get 3k of Jacobin rebels which my troops squash with almost no casualties.
My SoI expands over Mexico, Columbia and Venezuela, and then I decide to reform my army. I kinda demilitarize all Dixie units('let us get rid of those we cannot trust' like it was 1492 all over again) and all new units I recruit are Yankee to a grand total of 120.000 standing army, which I move towards Mexico... but seems I cannot DOW Mexico because I added them to my SoI.
Then I dump that plan and move my eyes towards Canada... I even ally with Mexico, like with all the other minions in my Hierarchy and as my troops move towards New England... voilla, ACW fires up.
CSA minus Texas plus Kentucky declares war on me, and my strategic redeployment turns into a march on Virginia and Kentucky.
Since I pretty much disarmed the Rebs, I expected a cakewalk, but it got even better, my trusty minions rush to my aid, even though I did not ask them. Immediately over 60k Mexicans pass Texas and invade Louisiana and Oklahoma, and this expeditionary force later increases as USCA and Columbia arrive, making a force of over 100k.
My fleet blockades CSA, and my troops begin to occupy it while the AI desperately tries to offer resistance, but is crushed at every corner (hah! Serbian 1990 tactics work in computer war games, no AK-47 from Hungary, Argentina, Chile, Libya and Iran for you AI

)
The AI is very stubborn, and refuses to surrender until Union troops capture their last stronghold at Tampa. Chasing Davies out of his wolf den, the Confederacy capitulates and Union is whole.
Then I fire up all those emancipation and reconstruction events, and let it roll. Around two game weeks later... 'You played for 15 years, now give us money to buy kittens at pet shop to offer as sacrifice to the spider gods'... and what you know... USA IS BEST USA. NO.1! Second in prestige, fourth in industry and second in military. And the final screen shows my score is 5 points higher than UK. Take that Britain.
Overall, there is not a single thing I can complain about. This is by far the best Paradox release so far.
Highlights:
- excellent performance, no noticable lags or memory leaks, or whatever, rolls better than EU3, absolutely no point comparing with HOI3
- stability seems great and only noticable bug is text thing about none state, something that is probably fixable with wordpad
- seems very well balanced, the economy is a whole different beast than Vic 1 is. It feels complete and alive. I am unsure if there is another game to compare it with. This is probably first time that a computer game uses a macroeconomic model and that it works and is fun
- its alive, you tug it one way, events tug it the other way, and the AI tugs it into its own corner. The choices you make obvious consequences, which are in the end context driven and can be quite surprising
- military, diplomacy... everything works great
- is fun, fun fun fun fun fun fun fun...
If the other 85 years are anything like the first 15, V2 is 100% made of 24-carat win.
Great work!
